My site is best viewed on desktops, and laptops. If you are using some other device to view it, you might not see it properly. Remember... desktops, and laptops, are the best way to view this site.

This page is best seen in a 640X480 screen resolution. Preferably with Medium (16 bit) color. And 75 Hertz screen refresh rate.

I'm building this using my Win XP desktop, and Firefox ESR 52.1.2 (32-bit) browser. And a HP LE1901w LCD monitor that I got from someone's storeroom when my HP CRT monitor kinda... fizzled out. That's what I have to work with at the moment. So... That's what I'm designing it to look good on.



Click Here For The Color, Size, And Font Selector



PLEASE ENTER YOUR COLORS AND SIZE HERE





Background Color: DDDDDD - Text color: 000000 = Gray Background - Black Text

Background Color: 000000 - Text color: A0A0A4 = Black Background - Gray Text

Background Color: 000000 - Text color: 808080 = Black Background - Grayer, And Clearer Text



Please check here for a list of some color schemes. Feel free to suggest others. Either ones that you've invented yourself, ones you've stumbled across, or ones that someone you know has made.

Here are some free fonts for download. This .zip file contains seven-hundred and ninety .ttf free font files. Just download the file, extract it, and install the fonts. Enjoy the fonts!^_^ The Font Files. You can also find some on this site as well too.

In case something has gone wrong, and you are missing some of your Windows\Fonts\ core fonts, then you can download them here.



All the images on this site are thumbnails. You can click on the image to get the full version. It will open a new thing there.



This CYOA requires the TrueType font Lovecraft's Diary to properly display the Dark Speech that is found in some places in this CYOA. You can get it here. If you don't want to download it from here you can search Google for it.



Disclaimer 01: I do not claim to own City Witch CYOA. The CYOA belongs to Monchop. Original Image Files On Reddit Original Image Files Backup On My Site. Enjoy.^_^

Disclaimer 02: This is a .htm CYOA version of Monchop's City Witch CYOA I have remade to be like I want it to be. No disrespect is intended for the original CYOA. Or it's creator. I just wanted to make my own version of it now. I repeat that I did not create City Witch. I have also changed "Witch" to "Echantress". I just think that "Enchantress" sounds better than "Witch".

Disclaimer 03: Parts of other CYOAs might have found themselves in here. I like to combine parts of CYOAs with other CYOAs. Some of my own stuff might be in here as well to make things interesting.

Disclaimer 04: The pretty scenic wallpaper at the bottom comes from a windowsxp subreddit post located here.

Disclaimer 05: The Dark Goddess Liananna(Liananna) - the Dark Goddess of Night, Darkness, and Shadows - belongs to my friend Liananna. And is not to be used without Her permission. Check with Her if you want to.



I hope that you like the changes I made to it, and enjoy it now.^_^



If you wish to save this CYOA for offline viewing, and are using Firefox browser, just click "File" "Save Page As..." "Ariel's City Enchantress CYOA Girls Only NSFW Version 1_3(beta).htm" "Web Page, complete".



Ariel's City Enchantress CYOA Girls Only NSFW Version 1_3(beta)






Choose your music while enjoying the CYOA.

If you want it to keep playing just right click on it, and select "Loop".

The oga is from this page here. The oga file was converted into a mp3 file by using FVD Suite version 2.6_9. Enjoy!^_^



OGA Control Console
Radiance.oga from the Commodore 64 game "Pool of Radiance"
Download this .oga



Mp3 Control Console
Radiance.mp3 from the Commodore 64 game "Pool of Radiance"
Download this .mp3



It's the modern day in 2029 AD. And there are only girls in the world. How did this happen?

Well... In 2027 a very powerful, and sexist, enchantress decided that males were to blame for all the troubles in the world. And that the world would be better off if there were only females.

So, channeling the power of a godlike otherdimensional Being, she cast a powerful spell on the entire world that turned all the males in the world into females. She also made some "adjustments" to people to make sure this world would be "perfect". Those "adjustments" would be passed on to any daughters as well.

Those adjustments are:

(a) Everyone's bad social, racial, biological sex, gender, sexual, age, and etc. prejudices that people would be better off without are completely destroyed. And people won't ever develop any new bad prejudices either. Yay!^_^

(b) Everyone's muscles, natural regeneration, bone density, intelligence, perception, and senses are all just short of superhuman. Think Captain America. Everyone's peak human. The spell did that. Made everyone very healthy. Though... They will have to exercise if they want to stay that way.

(c) Everyone looks like a model, airbrushed to perfection even under the most extreme conditions. They also heal perfectly from all wounds given sufficient time (though they may have some aesthetically pleasing scars afterwards), age slowly, and recover from even otherwise permanent transformations quickly. They don't even keep any scars. Unless they want to keep them. In which case, they will look aesthetically pleasing. Their bodies are in a perfected form. By "perfected" it means they don't look wrong. No gangly limbs, too long arms or legs, etc.. They have achieved physical perfection. For their age. If they have any shapechanging magic, then whatever age they change to will be in a perfected form. Regardless of what that body was originally like at that age. The spell did that. Made everyone very attractive. Though... They will have to exercise if they want to stay that way.

(d) Everyone

Because of (a), the enchantress had her sexism removed. And realized the error of her ways. She turned herself over to the law.

It was too late to reverse the spell though. Things cannot be set back the way they were. By anyone. Or anyBeing. The world has adjusted to this being the way things are.

How can they actually breed? Well, I'll explain it now. They reproduce by Diploid Parthenogenesis. This is done by one girl, the one that's going to become pregnant (the mother), swallowing some blood from another girl (the father). The two sets of DNA combine in the egg(s).

While the above doesn't make much scientifically, you must remeber that this is a world with magic. M-a-g-i-c. As far as magic is concerned, science can take a running leap.

Thanks to the enchantress's spell, all girls in the world are capable of magic. It's just not all of them have the opportunity, or desire, to learn it. Thus, only some of the girls in the world are enchantresses, or enchantresses in training.

Also thanks to that same spell any others, aliens, or dimensional travelers who come to this world will find themselves turned into girls as well. For any non-humans they will find themselves turned into the female equivalent of their species. If their species does not have a female equivalent, they will find themselves turned into a female human.

Now, on to other things. As mentioned before there is magic in this word. Very ancient magic that's been here awhile.

Girls who can wield this ancient magic are enchantresses. You are an enchantress. But, what kind of enchantress are you?

Note: If you are a guy, and taking this CYOA, don't worry. You will easily be turned into a girl. With a gender identity of "girl". And will feel perfectly comfortable being a girl. Yay!^_^



Types Of Enchantresses



Light Enchantresses

Light enchantresses use their powers for helping others. For healing them when needed. And making lives better. They are idealists. Desiring only good.



Gray Enchantresses

While not evil, gray enchantresses tend to be somewhat self-centered. They will help when needed. But, they prefer to be paid something. Sometimes they will work for free. If they feel the cause is important enough. Usually though, they'll want something for their help. They usually wind up working as mercenaries.



Dark Enchantresses

While not evil dark enchantresses tend to use their powers for desruction, combat, and such. Like grey enchantresses, they often work as mercenaries. They love a good fight. Whether they are using their magic, mundane weapons, or their hands and feet. They are known as the best combatants.



Shadow Enchantresses

Shadow enchantresses are ones who made a "Deal" with The Dark Goddess Liananna(Liananna) to obtain their powers. And have become one with Her Night, Darkness, and Shadows. They love to revel in the beautiful night. They love the night, darkness, and shadows. They love nature. And to live wild, free, and have fun. They also have an instintive need to Hunt, and "deal with", things that are harming people. To save people who need saving then. It is their "family business" to them. Hunt things, save people, do the "family business". The majority of them are huge fans of "Supernatural".



Otherdimensional Enchantresses

Otherdimensional enchantresses are girls who have made "Deals" with an otherdimensional Being to obtain their powers. They do the bidding of their otherdimensional patron while in the world. What this is depends on which Being they contract with. When they permanently die their soul will go to the Otherdimensional Realms. And reside in the Afterlife of whatever Being they made the "Deal" with. Or, sometimes, will have their physical bodies revied to serve then. This is usually not a problem, since otherdimensional Beings can grant Immortality.



Freebies



Here are some freebies for you all.



Out of Context Power: Choose this and your CYOA powers, that are not native to wherever/whenever you are, will work on the logic of their universe(s). There may be some hiccups in how your CYOA powers interact with other mutiversal/universal/space/time laws now. But, overall, it's a benefit.



Sanity: Any mental problems you had are cured. If you did some stuff that you regret in your previous life, a mental "salve" will be applied that will help you deal with it. You should have as close to perfect sanity as a corporeal being can possibly have.



Curse Removal: If you are suffering from any curses that you don't want, they will be removed.



New Body: You now have a one time only chance to remake your body into a new body. Remember, you only get to do this once. So choose wisely.

Below are two optional choices for this.

Choose one, and only one, of the below choices. Or, don't choose at all. They are optional, and can be skipped.

Waif-Fu: Increasing physical strength does not alter your muscles, and/or looks. You retain your strength level even if shrunk, transformed, or shapeshifted into a slimmer/smaller body. If you prefer the small, petite, weak, frail, helpless, innocent, and adorable look while still being strong enough to toss the side of a building far away... then this is the choice for you now.^_^

Muscle-Fu: Increasing physical strength does indeed alter your muscles, and/or looks. You retain your strength level and your muscular appearance even if shrunk, transformed, or shapeshifted into a slimmer/smaller body. If you prefer the tall, large, strong, durable, invulnerable, powerful, and intimidating look while still being strong enough to toss the side of a building far away... then this is the choice for you now.^_^



Pet Rock: You get a free pet rock. Yes, your very own pet rock. Isn't that great! You can choose what type of rock. There is a wide range of choices available, and many rock types. Condition: It must be a mundane type rock. No choosing one of the Infinity Stones. Or a horta. Or something else like that. Keep it to a mundane type rock. M-u-n-d-a-n-e.



END OF THE FREE STUFF



Wild Animal Instincts





This section is optional, and your choice.

Wild Animal Instincts: Choosing this will cause the wild animal instincts hidden inside you to be released, allowing them to surge forth. Free, and wild. To where you can embrace them.

Why would you want to that? Well... Here are some good reasons.

You would be better off with your wild animal instincts released. Having them hidden is an encumbrance. A set of chains holding you back from achieving your true potential. You would be better off with them released. In many ways you would be better off now, free from the shackles of having them hidden. You would still be the same person you were before their release. Your personality would not change... much from what it was like before.

Once they are released, you will feel so much freer. It's like, a person living wrapped in thick strands of guaze, and then the guaze is gone. And they can experience life. You'll be soooooooo much happier then. You will feel truly alive.

As you joyfully release your wild animal instincts you will feel connected. One with the earth, the forest, the animals, the plants, and so much more. More connected to nature, in ways you could never have imagined before. You will be more in tune with your wild animal instincts. And you will be more open to the majesty, the joy, and the wonder around you. And then Life's Song will be yours to hear, feel, and experience. You will no longer be held back by the sensation numbing chains of having your wild animal instincts hidden.

What held you back is something you will be free from. No longer will their being hidden hold you back, stop you from having fun, or enjoying life to the fullest.^_^

You will sill have your sense of guilt, and your conscience. They will still effect you. But, you will not be as bothered by such as you were before. While they will still guide your morals/ethics, they will not restrict you as badly as they did before.

You will not feel any negative effects from the releasing of your wild animal instincts either. You will not feel in any way worse off than before. In fact, you will feel better than you have ever felt before in your whole life!^_^



Arcane Origins



Let's begin where it all started. How did you obtain the gift of magic?

Choose one, and only one, of the choices below.




Heritage

You come from a long-standing line of enchantresses. And magic, quite literally, runs in your blood. Your mother was an enchantress. As was her mother before her. And her mother before her.

As such, you've been awakened. And taught your family's ways of magic from a young age.

Take eight MT.




Enchantress School

You had a formal education of the arcane arts in one of the enchantress schools of the modern world. There are a surprising number of them. About one in every big sized city.

You had to leave everything behind to join the campus. Everything. Even your clothes. Showing up naked to an enchantress school seems to be an enchantress tradition. Your "uniform" is just illusion. While at school you are not allowed to wear any clothing. Not any clothing at all.^_^

Take eight MT.




Self-Taught

You were born into a poor family. And you didn't have the means, or the approval, to pursue a magic scholorship.

Instead, you took it upon yourself to learn on your own. Reading books on the matter. And finding your own spark aided by dusty grimoires, and online tutorials.

Take eight MT.




Bioarcane Splicing

The artificial increase of an enchantress's Magical Rank involves an invasive process that can leave young girls withering from the inside out. It requires them to inject a catalytic agent into their bloodstream everyday for the rest of their lives.

In the modern day this is simply known as "Type W Diabetes".

Take ten MT. Take one Disorder. You gain one free increase in your Magical Rank.












The Dark Goddess Liananna(Liananna)

Requirements: That you are not evil. That you are not a prejudiced bigot. That you like the night.

"Greetings!^_^ I am The Dark Goddess Liananna. My main Domains are Night, Darkness, and Shadows. My secondary Domains are Nature, Public Nudity, and Casual Sex. I dislike formalities. You can call me Liananna."

"..."

"Alright. ... Let's try this again. ... Greetings!^_^ I am The Dark Goddess Liananna. My main Domains are Night, Darkness, and Shadows. My secondary Domains are Nature, Nudity, and Sex. I dislike formalities. You can call me Liananna."

"Most of the other Deities on this world shun Me. Because of My nature. Having My main Dominion be over Night, Darkness, and Shadows. ... They're not too thrilled with My secondary Dominion over Nature, Nudity, and Sex either."

"I only have two true friends. And They are Goddesses of different planets. Makes meeting up with Them a little difficult. Still... Dear Luna, and Asihlliel, are very wonderful friends."

"And it's not that difficult to get to Equis, or Elderia. Or to a Place all three of Us can meet. It's just that scheduling is really difficult."

"If you choose Me as your source of power, I will give you the blessing of My Night, Darkness, and Shadows. You also won't have a problem with being naked. Or enjoying casual sex.^_^"

                 

                 

                 

                 

                 

                 

                 

"As you can see by the above pictures, all who follow Me gain these 'Azure Shadow Marks'. These azure markings will appear on your body, and show that you are Mine. These azure markings are a permanent pigmentation change."

"They're actually rather pretty. And very fetching. Well, unless you don't like the color blue."

"They can be covered by a simple illusion to make it appear you don't have them. But... Why would you want to hide such pretty markings?"

"Also, if you choose Me, I'll be your cute fuckbuddy!^_^ Wouldn't you like that? Just think of it. You, Me, some very passionate Divine sex!^_^ I know that you will make the right choice!^_^"

"Now... Time to choose. Make a really good choice.^_^"

You are now a "Shadow Enchantress". Take twenty MT. You gain one free increase in your Magical Rank.




Otherdimensional Oath

You chose to become an otherdimensional enchantress, and to obtain magic the old fashioned way. By trading your loyal service to an otherdimensional Being. She taught you ancient, and forgotten, ways to wield magic.

You are more powerful than a Light, Gray, or Dark enchantress. Shadow enchantresses are more powerful. What with being backed by a Dark Goddess, and all. And yet... Faustian deals have their downsides. When you die, you will become the Being's very loyal servant. Light, Grey, and Dark enchantresses will shun you. Shadow witches, who are Hunters, will either try and recruit you to help on their Hunts. Or Hunt you if you are a danger to innocent people.

You are now an "Otherdimensional Enchantress". Take fourteen MT. Take three Disorders. You gain one free increase in your Magical Rank.



Magical Rank



This determines how much magical ability that you have.



EX - Exceptional: This is an exceptional level of magical ability. None of the population is born with this high a level of magical ability. It can only be gained by making a Deal with a higher level entity, or using genetic manipulation. Enchantresses at this rank can mistress Novice, Intermediate, Mistressy, Mistressy+, and EX levels of magic. There is really nothing beyond them. Condition: Requires "A - Amazing". Condition: Requires "Bioarcane Splicing", or "The Dark Goddess Liananna(Liananna)", or "Otherdimensional Oath". Cost eleven MT.

A - Amazing: This is a very high level of magical ability. Only a small fraction of the population have this level of ability. They are destined for really great things. Enchantresses at this rank can mistress Novice, Intermediate, Mistressy, and Mistressy+ levels of magic. But, anything higher is beyond them. Condition: Requires "B - Better". Cost five MT.

B - Better: This is a higher level of magical ability. Less than half the population have this level of ability. More magics are open to these fortunates. Enchantresses at this rank can mistress Novice, Intermediate, Mistressy, and Mistressy+ levels of magic. But, anything higher is beyond them. Condition: Requires "C - Common:". Cost three MT.

C - Common: This is what most enchantresses have. Common, ordinary, everyday level of magical ability. By default this is the rank that you have. Enchantresses at this rank can mistress Novice, Intermediate, and Mistressy level magic. But, anything higher is beyond them.

D - Diminished: This is a diminished level of magical ability. Enchantresses at this rank can mistress Novice, and Intermediate levels of magic. But, anything higher is beyond them. Take three MT.

E - Even More Dimimished: This is not a good thing. Enchantresses at this rank can mistress Novice levels of magic. But, anything higher is beyond them. Take five MT.

F - Failed: This is a very bad thing. Enchantresses at this rank can mistress... nothing. Learning some Novice level magic spells is possible. But, anything higher is beyond them. Take eleven MT.



Magical Attunement



Choose some magic.

One MT will buy you Novice level skill in that magic. Condition: Requires "E - Even More Dimimished", or higher, Magical Rank.

Two more MT will buy you Intermediate level skill in that magic. Condition: Requires "D - Diminished", or higher, Magical Rank.

Two more MT will buy you Mistressy level skill in that magic. Condition: Requires "C - Common", or higher, Magical Rank.

It will take a total of five MT to mistress magic you do not know.

Two more MT will buy you Mistressy+ level skill in that magic. Condition: Requires "B - Better", or higher, Magical Rank.

Two more MT will buy you EX level skill in that magic. Condition: Requires "EX - Exceptional", or higher, Magical Rank.




Warding

Novice

These are spells that are focused on protection against the hostile spirits, and evil forces, of the universe. You can create arcane barriers, and wards, that keep malevolent entities at bay.

Intermediate

These are spells of binding used to keep evil spirits sealed, or subjugated. As well as spells of banishing to keep foul spirits the hell away from your world.

Mistressy

You can now use all of these spells against almost anything.




Mending

Novice

This weaves soothing energies into spells that heal the wounded, repair broken objects, and encourage plants to grow and expand at your command.

Intermediate

You are now able to cast aside the boundries between "healing" and "fixing". This allows you to heal severe damage using natural, or artificial, materials through the creation of arcane prosthetics. These prosthetics are carefully, yet strongly, held together by magic.

Mistressy

You now have the biokinetic ability of Amy Dallon/Amelia Clare Lavere/Panacea from "Worm". If it;'s biological, you can alter it to whatever you want. Anything biological is yours to command. This ability will only work on other biological lifeforms. It won't work on you. This only applies to "Mistressy". You can still use the "Novice", and "Intermediate", levels on yourself.




Wayfinding

Novice

These are spells that provide guidance to places you wish to visit. They will help you find your way through obstacles, and aiding in seaches for things you've lost. Whenever you're lost cast your spell, and follow the fireflies.

Intermediate

Where there are no paths to tread, your spells create them. You are able to create portals between places. And secret paths are revealed under your light.

Mistressy

You can now open portals to anyplace you have been. Or, anyplace that you can see. Images, video, etc. of a place count as "seeing" it.

Warning: If the media you use to "see" the location is not recent, you could portal into a place that has changed greatly. Be careful, or you could portal into a place that is rather deadly.




Communion

Novice

You now hear the voice of Xoanon. ... No. Wait... This isn't Leela's homeplanet. And the Doctor is not involved either.

These are spells that allow you to speak to those who cannot speak, converse with the forces of nature and the spirits of old, and listen to the woes and wants in the minds of beasts.

Cast aside the shackles of the spoken tongue, and tether your mind with other beings. No matter the distance.

Intermediate

You can now dechiper the true meaning of any message. No matter it's method, or pretence of secrecy.

Mistressy

You can now understand any past, present, and future language. No matter which universe, multiverse, omniverse you are in. You will be able to understand them.




Somatics

Novice

These are spells that will enhance your body's physical, and sensory, abilities. This will imbue your senses with powerful energies.

Somatic spells will grant you strength, endurance, great agility, and sharp eyes. This will elevate you into an Olympian heroine.

Intermediate

This will grant you truly supernatural somatics unmatched by the natural world. You will gain the ability to climb walls, jump chasms, walk on water, or even break through any barrier.

Mistressy

You now have the self biokinesis ability of Browbeat from "Worm". You now have shapechanging powers. You can really be anything. You can be a big, muscly, strong girl. Or a small, waifish, frail girl. Whatever you want. Or can imagine. Also... Your body will maintain its internal temperature perfectly. Meaning you will no longer suffer negative effects. Even in blistering hot, or sub-zero, temperatures.




Ilusions

Novice

These spells of Illusory magic create sensory effects that hide away reality behind a fantastical veil. They are a wide array of spells that hinge on both trickery, and theatrics. Spells of magical imagery, practical and useful glamours, and even sounds and smells if they are needed.

Intermediate

You can now create illusory dreamscapes that look, sound, and even feel quite real to the dreaming observers caught within their expanse.

Mistressy

You can now create realistic dreamscapes in dreams, and in the real world too.




Alchemy

Novice

You are trained in the admixture of natural ingredients that have magical properties. This allows you to brew potions for a wide variety of practical effects. Likewise, you are able to transmute various materials to fit your needs.

Intermediate

You can now bestow the gift of life to small alchemical underlings. Underlings such as artificial constructs, and bioarcane homunculi, to carry out tasks at your command.

Mistressy

You can now create life. You can make an original human. Or a clone of someone. And give them life. In the case of a clone, you can choose whether or not to give them the original's memories.

Warning: While you can give them life, you cannot actually give them a soul. They may behave in ways you do not expect.




Astromancy

Novice

You are versed in the ways of pattern recognition on a cosmic scale. You are burdened with the task of untangling, and deciphering, the hidden truths of the universe. And the many possibilities that lay ahead in your path.

Intermediate

You gain the ability to navigate the tides of time. Thus allowing you to witness events first-hand from the present, and the past. And to see glimpses of possible futures.

Mistressy

You can now travel through time. To the past, and back to the present. The only future time travel you will be doing is returning from the past to the present a few seconds after you left. This is a safety feature to avoid reappearing inside yourself. That would cause all kinds of paradoxes.

Warning: When you travel to the past try not to pull a Marty McFly. It's all too easy to erase yourself from the timestream.




Kinetics

Novice

These spells allow you to bestow movement to inanimate objects, allowing you to control them. And even make them levitate.

Kinetic spells can also affect creatures in a more rudimentary form. Allowing you to push them away, or to pull them closer. But, any control over them is very limited.

Intermediate

You gain the ability to fly without needing to enchant an object to hang onto. You can now hover over terrain, as well as maneuver high in the air.

Mistressy

This now gives you the ability to truly fly at high speeds. You will be able to make turns like a lightcycle from "Tron". It also gives you a force shield when you are flying. This shield will protect you from bugs, friction, etc.. This shield can extend to others if you are carrying them.




Demonics

Novice

You are capable of conducting rituals to summon creatures from the etherial plane, and the unknown corners of the world. This allows you to strike symbiotic agreements with them. Trading their power, and aid, in exchange of an unearthly price to be paid.

Intermediate

Channel demonic powers from beyond the veil to weave curses, and gain influence over the minds of lesser creatures.

Mistressy

You are now able to summon up a succubus girlfriend who will be loyal to you. And may even love you. That's sometimes possible. But, remember this. Even if she loves you... She's still a demonic succubus. And will do her best to get you to damn yourself, and your soul, to Hell.





Mind

Novice

Empathy: You can feel the emotions, and feelings, of any other being with a minor act of will.

Telekinesis: You can move things with your mind. Not particularly heavy things, or very many, but still useful.

Telepathy: You can read people's thoughts telepathically.

Inmtermediate

Empathy: Your empathic powers receive an eleven percent boost.

Telekinesis: Your telekinetic powers receive an eleven percent boost.

Telepathy: Your telepathic powers receive an eleven percent boost.

Mistressy

Empathy: You are now capable of controlling the emotions of others. You can make them feel what you want them to feel. You control how deeply, how intensely, and how much they feel these emotions. You can alter a person's viewpoint on a matter by altering the emotions they feel regarding said matter. This power is much like Cherie Vasil's/Cherish's from "Worm".

Telekinesis: You are now capable of much finer control, more power, and etc. with your telekinetic abilities. You can easily do what the Simurgh from "Worm" does to people. Though, without her precognitive abilities, you cannot be sure what they will do.

Telepathy: You are now capable of controlling other's minds. If Canary, Valefor, etc. from "Worm" could do it you can to. Although, you do it with real telepathy.




Luck

Novice

These are spells that will increase your luck. At this level you are only mildly lucky. Finding lost change, winning small things at contests, getting small discounts on purchases, etc., etc..

Intermediate

The small things now become bigger things.

Mistressy

You can now make a large fortune in Vegas.

Warning: Using luck magic to cheat in such a way is highly illegal. The fines are very high for this. If you decide to do this, don't get caught.




Music/Song/Etc.

Novice

You can now play any instrument at an "alright" level. You can now sing at an "alright" level. While not good enough for performing in clubs, you can do good in a school performance.

Intermediate

Your instrument playing is now at a "good" level. Your singing is now at a "good" level. While not good enough for professional level performing, you can perform good at clubs.

Mistressy

Your instrument playing is now at "wow" level. Your singing is now at "wow" level. You are now good enough to perform at a professional level. Your voice also has a hypnotic quality to it, like the sirens from "Rainbow Rocks". Without the whole "negative energy" deal happening. You can easily get people to do what you want them to. This hypnotic quality can be turned on, and off, at will.

Warning: Hypnotizing people like this is highly illegal. You could wind up in a magical penitentiary for a few years. If you decide to do this, don't get caught.





Night, Darkness, and Shadows

This is a magic granted by the Dark Goddess Liananna(Liananna).

Novice

Night Vision: If you want to, you can see in the dark as well as the day. If you want to, you can now see the night as everyone else sees it. This can be turned on, and off, at will.

Shadow Control: You can control shadows. These shadows have no substance. The best you can do with them is put on entertaining "shadow puppet" shows, and the like. If you have some skill in "putting on a show", you could make a decent living with this. And rake in the money.

Shadow Travel: You can walk through shadows. Enter one shadow, enter into Liananna(Liananna's) Shadow Realm, and emerge from another shadow. You cannot enter the shadow of anything living. Or carry anything with you either. Yes. This includes your clothes that you're wearing. Your range only covers eleven square miles. Sunlight hampers your ability to use this.

Intermediate

Night Vision: You need far less light to see in the dark now. If you want to, you can now see the night as everyone else sees it. This can be turned on, and off, at will.

Shadow Control: Your shadows now have substance.

Shadow Travel: You can now carry non-living things with you too. Yes. This includes your clothes that you're wearing. Your range has been increased to thirty-one square miles. Sunlight only slightly hampers your ability to use this.

Mistressy

Night Vision: This ability now works in areas of pitch darkness where there is no light. If you want to, you can also see the night as everyone else sees it. This can be turned on, and off, at will.

Shadow Control: Your shadows are now way more scary. You can manipulate shadows, control people by controlling their shadows, kill people by causing their own shadows to rise up and kill them, rip out and devour the souls of others to gain their skills/memories/knowledge. If you can find some privacy, devouring the souls of others will grant you all their skills/memories/knowledge that they ever had.

Warning: If you are discovered using this magic to devour other's souls, the covens will sentence you to immediate execution. So if you plan to use this magic to devour other's souls, don't get caught doing it.

Shadow Travel: You can now enter the shadow of anything living, or carry anything living with you. Your range now covers the entire planet. Sunlight no longer hampers using this magic.

Condition: You must have "The Dark Goddess Liananna(Liananna)" as your Arcane Origins.




Resurrection

This is a magic granted by the Dark Goddess Liananna(Liananna).

Novice, Intermediate, and Mistressy

With this magic you can bring someone back to life. Well... More like prevent them from dying in the first place. This is done by playing tricks with time. You will first make a scan of the past. Then make a perfect physical duplicate of whoever you want to bring back. The duplicate will be mindless. And have no soul either. Next you will swap the duplicate, and the original. This way the mindless duplicate is left behind to die. And the original is brought forward to the here, and now, to resume their life.

Condition: You must have "The Dark Goddess Liananna(Liananna)" as your Arcane Origins.

Condition: You must have Mistressy in "Mending", "Alchemy", and "Astromancy" to use this magic.




Necromancy

This is a magic granted by your patron otherdimensional Being.

Novice

This magic is the art of interacting, and communicating, with the dead. It can be used to ask departed spirits things like "Are you happy?", "Who killed you?", "What happened to you?", "Where did you leave all the money?", and other such things. It is considered a harmless magic, since asking ghosts questions isn't exactly something you can use in combat.

Intermediate

This type of magic is one of the most deadly, and most feared. If you can find some privacy, binding the dead to your will can grant you completely obedient servants. It is a magic that a person can use to animate the dead as mindless soldiers by binding their souls in their dead bodies. These are called "Lesser Undead". Zombies, and skeletons, may cause panic when seen by your enemies. It depends on what kind of things your enemies have already seen. Some might have already seen such serious shit that they won't even be phased by this. And some might not have seen very much, and will run in panic. You can make and control as many "Lesser Undead" soldiers as you want at a time.

Mistressy

You now have gained the power to animate the dead in such a way that their bodies, actions, and personalities are indistinguishable from when they were alive. These are called "Greater Undead". These undead can do everything they could while alive. They just don't need to do them while undead. When you bring them back you can make them whatever age you want. And alter their body. For example, you can bring back an old fat woman, and make her a twenty-something year old that looks like a super model. They are undead, but they feel alive. Even to themselves. Actually, even better then they did when they were alive. If you're kinky enough, they make excellent lovers.

In fact, it is possible to make a "Greater Undead" and order them to forget they are one. Then have them resume their "life" as usual, while all the time they are subconsciously following your "hidden" orders. This is a great way to get someone in place for what you want them to do. Like sign a law into being, gather information on certain individuals, steal some documents or vauables, frame someone, vote a certain way, assassinate someone, and etc.. The possiblities for their use are endless!

They are fully aware, and able to act as they did when alive. They still have the same personalities, thoughts, emotions, quirks, and etc. they did when they were alive. They are also one-hundred percent loyal to you. They will do anything you tell them to. Anything. Even murder their own families. They won't be happy with you about it. They will likely glare at you and/or swear at you loudly. But, they will do as you tell them. You don't have to worry about them turning on you, betraying you, or killing you. They are incapable of harming you in any way. No matter how much they might want to. You can make and control as many "Greater Undead" soldiers as you want at a time.

You have also gained the ability to use this magic on yourself. And turn yourself into a "Greater Undead". This is useful if you seek Immortality. You get to choose at what age, and shape, you will be when you're turned into one. If you're injured, damaged, sick, hurt, etc.. and die... then this magic will activate on it's own. Turning you into a "Greater Undead".

If you have self biokinesis, you can easily change your form with this. It works on the undead as well as the living. No matter what age/shape/form you turned into, you would still be a "Greater Undead".

Warning: If you are discovered using this magic to turn others into undead against their will, the covens will sentence you to immediate execution. So if you plan to use this magic to turn others into undead against their will, don't get caught doing it.

Condition: You must have "Otherdimensional Oath" as your Arcane Origins.



Disorders



Unnatural magic has the nasty tendency to affect the mind and body in unexpected, and uncomfortable, ways.

Condition: You must have either "Bioarcane Splicing", or "Otherdimensional Oath", as your Arcane Origins.




Choleric

You feel every emotion with nigh maddening intensity. Bliss, and comfort, are maximized. But so are feeling of depression, ennui, dear, and emotional burnout.

Your anger becomes a blinding wrath that turns you into an unstoppable force of violence against whatever slighted you.




Paranoid

You hear the whispers of spirits beyond the Black Gate. They flood your senses with a cacophony of ethereal voices.

You feel them watching you behind every corner, hiding under every shadow, slithering around just outside your field of view. You will never be alone.




Unhinged

You live your life as if seen through a series of scrambled snapshots vaguely threaded together by fate. And often find yourself in the middle of things that, if given some thought, you wouldn't have chosen to get into.

A life full of unpleasant surprises, and worrisome uncertainty.




Monstrous

Your physical form is warped by your magic into a strange visage of monstrous features. Some of which prove quite uncomfortable for a normal, everyday life.

What's worse is that people find your strange, inhuman appearance to be unnerving. Causing them to avoid you if given the chance.




Deathbranded

Death likes to play tricks on you, guiding you straight towards It... But, everytime you die, you come back. Again, and again, and again.

You feel the pain of past deaths on your beaten shoulders, and your scarred mind. Like faint memories of a strange, and violent, dream you can't quite forget.




Insomnia

Your otherdimensional patron's voice echoes in your dreams, and whispers to you at all hours of the day. Sleep always comes easily to you. And you always feel rested when you wake up.

But, that sleep is full of nightmares, and... "other" imagery. You will feel embarrassed, confused, and disturbed by some of the things you will see. Particularly things that your otherdimensional patron... "likes". ... Unless, of course, you're a perv. In which case... You'll find these the most... "enjoyable" parts of the dream.^_^

Condition: You must have "Otherdimensional Oath" as your Arcane Origins.



Familiar



A semicorporeal extension of your own spirit. And a helpful guide of the arcane world. While only the owl, the wisp, the heretic, the shadow bird, Kelly, Artoria Pendragon Lily, and Medea Lily can speak to you verbally all familiars will be able to communicate with you telepathically and empathically.

Familiars cost one MT each. You may have as many familiars as you want. If you can afford them.

You may choose one, and only one, free familiar from below.

If you have "The Dark Goddess Liananna(Liananna)" as your Arcane Origins, then you can choose two free familiars.

Choose wisely now.




Cat

The form of a house cat reflects the uncaring nature of these spirits. They will share their attention, and seek out arcane pests that plague you area. But, only as long as they are given due service in exchange.

They are mistresses at finding hidden paths to tread silently through.




Canid

A lone wolf, loyal dog, or cunning fox. This being of the spirit world arrives in your life on their own terms. They are glad to be under your command.

These spirits are strong, and fearless, companions. Sacrificing wisdom in exchange for granting raw force to their arcane mistress through thick, and thin.




Owl

A form that reflects an intellect, and wisdom, more commonly attributed to mages. Owls are mentors in topics beyond the understanding of most. Like, little archives of forgotten lore.

Alongside wisps, the heretic, shadow birds, Kelly, Artoria Pendragon Lily, and Medea Lily they are the only minor familiars known to speak rather than rely on telepathic/empathic communication methods.




Corvid

Ravens, and crows, are fantastic companions for enchantresses who seek value in material objects. For corvids are avid seekers of valuables, and precious items.

Corvids are bringers of wealth, and good fortune. Working in parallel to the enchantress to help them bring long term goals to fruition.




Serpent

Serpents are ruthless spirits who boost the confidence, and poise, of the enchantress they serve. And granting them a watchful eye.

They offer clarity of mind when dealing with potential enemies. And they judge allies quite closely. They ward off the treacherous, and unworthy, alike.




Scallywag

A weasel, mouse, rat, or raccoon. These familiars scurry around in secret places. And stumble upon things unseen, or discarded, by the minds of other creatures.

Resourceful, and swift, these familiars can make the best of a dire situation. And come out victorious in the strangest ways.




Wisp

A minor faerie spirit that brings forth messages from the spirit world, revealing arcane tidings. And enhancing the astral perception of their bound enchantress.

They are not very powerful themselves. But... They can be trustworthy, and understanding, companions in everyday life.

Alongside owls, the heretic, shadow birds, Kelly, Artoria Pendragon Lily, and Medea Lily they are the only minor familiars known to speak rather than rely on telepathic/empathic communication methods.




Heretic

A mysterious enchantress of old whose misdeeds have led her to exile, and her being forgotten. She seeks to make her tales, and learnings, heard by a young apprentice. She will spare no details when sharing secrets.

But, her status as an exile leads to her always being on the run. And she is only around when you truly need her.

Alongside owls, wisps, shadow birds, Kelly, Artoria Pendragon Lily, and Medea Lily they are the only minor familiars known to speak rather than rely on telepathic/empathic communication methods.




Ancient Sage

You are under the guidence of a great primordial spirit. This spirit is deeply intertwined with the natural world, and it's power.

They are not as easy to learn from as other familiars. You must seek an audience with them in their own domain should you want to receive their wisdom.

If you have chosen "Wild and Free" you can form a stronger bond with them. And learn from them easier. And maybe even be friends.




Mirror Image

Your spirit is split into two shards of itself. One in the human realm. And one in the spirit realm.

Through mediatation these shards can return to a harmonious state. This allows the enchantress to pursue a mystic introspection alone in their own dreamscape.








Shadow Bird

Shadow birds are Liananna's(Liananna's) eyes, and ears. She only sends them to those who have Her as their patron. They are very loyal to the one they are sent to.

Shadow birds have a telepathic, and empathic, bond with the one they are sent to. They can also communicate verbally. They can disguise themselves as an ordinary, mundane bird.

They can go into, and out of, Liananna's(Liananna's) Shadow Realm. They can carry others with them. They are capable of all Shadow Magic.

Condition: You must have "The Dark Goddess Liananna(Liananna)" as your Arcane Origins.




Kelly: This is Kelly, a non-demonic succubus. Yes, she's a non-demonic succubus. As a non-demonic succubus she will not be trying to get you to damn yourself, and your soul, off to Hell. Like most non-demonic succubi, Kelly feeds on sexual energies. Either by having sex with someone, or, by being near someone who is.

She's not like most other non-demonic succubi. She's actually rather shy. Especially around really cute girls. When she's in "research" mode she can rival Twilight Sparkle, Hermione Granger, and Ami Mizuno for adorkableness. She's so cute!^_^ And, yes, the glasses aren't just for show. Kelly is very nearsighted.

And so cute!^_^

Note: If you choose Kelly as your familiar, then she will want to be your fuckbuddy if you'll actually let her. This will be a good way for the two of you to bond together as enchantress, and familiar. And perhaps more.^_^






Artoria Pendragon Lily: This is a clone of Artoria Pendragon Lily.

Better known as Arthur Pendragon, and King Arthur. A child born with the destiny to save the Isle of Britain, which was heading towards ruin due to the fading of Mystery. She is an "incarnation of the dragon". A red dragon who would protect Britain which was created by the plan of the previous king Uther, and the magus Merlin. As a result, her heart was replaced with a dragon's heart. Thus the surname "Pendragon", used by Artoria's family line.

In this state, she is known as the "Knight Princess". Who wielded Caliburn as an inexperienced knight that had just begun walking down the path of a king. To learn more about the world, Artoria traveled the land. And engaged in many adventures. The people she saved in her time called her the "Knight Princess" for her brilliance, and beauty. She is five feet and one inches (154 cm) tall. She weighs ninety-two pounds and nine point five ounces (42 kg). She is fourteen years old.

A girl knight who is still somewhat inexperienced. She is a knight with a romantic, and idyllic, nature who practices daily in order to become the ideal king. Because of her inexperience, her girlishness has not been wiped away yet. And her heart is filled with hopes, and dreams. Although the training to become a king is harsh, she is happy as long as she can take care of the horses.

Her party during the country-wide tour was made up of herself, her step-brother Sir Kay, and the attendant magus Merlin. Their adventures usually started with Artoria meddling in something. Or, Merlin's humor getting out of hand. Kay would usually end up being the one trying to undo the damage the other two had caused.

She is often called "Lily". She is like an adorable lily. And her eyes brim with shining hope.

Upon learning about her counterparts in other universes, and how they had gotten many things wrong, she vowed not to repeat their mistakes.

Remember that she is a clone. She is not a Heroic Spirit/Servant/Etc.. She does not come with a Noble Phantasm.

Note: She is permanently affected by the "What... I'm Fourteen?!" Disadvantage.






Medea Lily: This is a clone of Medea Lily.

This is a younger aspect of Medea. From before she was called a "witch". Pure, and innocent. She is a lovely girl. She has no vestiges of the "Witch of Colchis". Or the "Witch of Betrayal" yet. She was raised like a princess, while learning Magecraft from Hecate. A young girl with a lovely bearing that anyone can love. She is four feet and eleven inches (149 cm) tall. She weighs ninety pounds and six point two ounces (41 kg). She is fourteen years old.

Medea Lily wants to be pure, and tries to trust people easily. This is driven by her thoughts of "wanting to trust people". Due to observing her other selves in different timelines, she is mostly distrustful of others. And hates the fact that she is. So she tries to trust others, and see only good, more easily than she really should. She expects betrayal from others. And hates that she feels that way. But, she is willing to risk it. According to Circe, Medea Lily is much smarter than her adult self.

She has a deep hatred for any Aphrodite, or Jason, originating from a "Nasuverse". She does not hold this hatred against versions from other universes. There are actually some decent versions of them out there in the multiverse.

Upon learning about her counterparts in other universes, and how they had gotten many things wrong, she vowed not to repeat their mistakes.

Remember that she is a clone. She is not a Heroic Spirit/Servant/Etc.. She does not come with a Noble Phantasm.

Note: She is permanently affected by the "What... I'm Fourteen?!" Disadvantage.






Atelier



Now we must establish your place in the world. For starters... What is your place of residence, and study?




Cozy Cottage

You live near a small town out in the countryside. And you're quite used to both it's colorful locals, and the surrounding wildlife.

You're a bus ride away from the city. And you travel for a few days at a time to attend to your day job, your studies, and visit friends and cousins in the city.

If you are practicing dark magics, or have Kelly as your familiar, this is a place to be.




Grandmas's House

Your grandma lives in a nice neighborhood a few blocks away from the city's downtown. She lets you hang out, and study, in her house for as long as you need at no cost. So long as you help her out in the house from time to time. And/or buy groceries for her.

She makes fantastic tea.

If you are practicing dark magics, or have Kelly as your familiar, this is not a place to be.




Your Parent's House

You live in your parent's house. You don't have much privacy. But, at least you don't have to pay the bills.

In your room you can do whatever you want. Practice magic, watch television, play games, goof off, etc.. It's a good life you have here.

If you are practicing dark magics, or have Kelly as your familiar, this is most definitely not a place to be.




Your Own House

You live in your own house. It has two floors to it. It's a nice place just outside the city.

You can do whatever you want here. You have lots of privacy. But, you do have to pay the bills.

If you are practicing dark magics, or have Kelly as your familiar, this is a place to be. Cost four MT.

If you have "The Dark Goddess Liananna(Liananna)" as your Arcane Origins you can have the additional safety of having your home be in Her Forest of Night, Darkness, and Shadows.

If you have "Otherdimensional Oath" as your Arcane Origins you will have the safety of nine Greater Undead under your command to guard your home.


Barn

You even have a barn as well. Condition: Requires "Your Own House". Cost four MT.




Old Hostel

You've built yourself a little nest of books, cozy blankets, and belongings in a cheap hostel shared by a variety of people about the same age as you.

Though the experience is quite rich, it's really not as private as you'd prefer. And, you don't really get to choose your roommates.

If you are practicing dark magics, or have Kelly as your familiar, this is not a place to be.




Apartment

You pay rent for a place to call your own. And manage your own schedules, and space, to the best of your ability. You do not need to argue with, or answer to, anyone but your own landlord.

Managing your own place can be quite taxing in terms of time, money, and energy though.

If you are practicing dark magics, or have Kelly as your familiar, this is not a place to be.




Vagabond

You are a runaway delinquent, or someone down on their luck, without a place to call home.

You tend to crash on your friends' couches. Or, in youth centers that offer shelter during the night.

You find solace in the fact that, at least, you are free to use your time in any way you wish.

If you are practicing dark magics, or have Kelly as your familiar, this is not a place to be.






Mobile TARDIS

You get a newly grown type 40 mobile TARDIS. Fully functional, and ready for your use. All systems are in perfect working condition. She's a very nice, and friendly, mobile TARDIS. And she will serve you well.

This mobile TARDIS was made by combining magic, and technology. It was made by a group of enchantresses who are huge fans "Doctor Who". It does not travel through time.

It is capable of dematerializing, and rematerializing, anywhere on the planet. That makes it a cool mobile home. Certainly makes getting to the local Bugger King easier.

If you are practicing dark magics, or have Kelly as your familiar, this is the place to be. Cost four MT.

If you have bought "Your Own House", and "Barn", you can have them placed in a simulated section of your mobile TARDIS.

If you have "The Dark Goddess Liananna(Liananna)" as your Arcane Origins you can have the additional safety of having your mobile TARDIS be in Her Forest of Night, Darkness, and Shadows.

If you have "Otherdimensional Oath" as your Arcane Origins you will have the safety of nine Greater Undead under your command to guard your mobile TARDIS.



Day Job



Sadly, being an enchantress doesn't mean you are exempt from needing to get a job. And, earn some money. And... pay taxes.

You may choose more than one job. Just, make sure you have enough time to do them all. Remember that the more jobs you take the more time you will have to spend on them.

And that means less free time for yourself. Try not to take too many jobs. You don't want to collapse from exhaustion.




Librarian

You have a quiet job sorthing through books in a library, an old book shop, or a public archive.

Your position mostly involves maintaining order in your station, offering guidance to visitors, and overseeing that forbidden knowledge remains well guarded from the eyes of commoners.




Server

You are a bartender, or barista, in a local venue. One that is popular among the local college age residents. Your job involves preparing drinks, and talking to all manor of patrons. Which always gives you insight, and gossip, from the city.

You're ready to mix drinks, and change lives.




Creative

An artist, writer, editor, blogger, or other form of content creator that works primarily online.

You have a little e-shop set up, and you've secured a pretty decent revenue stream from your followers. Although, it is a kind of a lonely job. And not always a reliable one. It's fun though!




Seeker

Becoming a Seeker means putting your powers to good use. You track down various kinds of apparitions, and anomalies, that pop up to disturb mundanes.

In a general sense your job is to hunt down spirits. And solve mysterious happenings from all over the city, and it's outskirts




Whisperer

Whisperers can be many things. Diviners, spirit seakers, healers, confidants, counselers, etc. etc....

Others come to you for your arcane aid, and guidance, in their day-to-day affairs. Turning their attention to the occult, if only for a brief moment, in the hope that it will help them.




Performer

You thrive in the spectacle of magic itself as your primary tool. Enhancing songs, and dance, in mysterious ways that set your acts apart from the norm.

Whether you are on the streets, or in a crowded theater, your magic elevates your performances in incredible and otherworldy ways.




Courier

A simple job that attracts many students, and street enchantresses, into it's ranks. Couriers are always given hand-written letters, and delicate packages, to deliver knowing they will reach their destination safely and swiftly.

The bell-ring of the Enchantress Couriers is an iconic sound in the rookeries.




Machinist

Arcanomachinery is quite the profitable trade. Despite, or perhaps because of, it's many shortcomings and hazards.

Machinists can be many things. From mechanics, to engineers, and even arc-train navigators. But, they all share a connection with the magic of machines.




Thrallhound

Not everything in the modern age is as cozy as it first appears.

Thrallhounds are enchantresses bound to the will of a greater authority. Tasked to carry out morally questionable deeds of an arcane nature to "uphold the peace". ... This sometimes brings them into conflict, non-lethal and lethal, with enchantresses of the Hunter Coven.

You only follow orders, you say to yourself. You only follow orders.




Hunter

You are a Hunter. Like Sam, and Dean, you "Hunt things". And "save people".

It can be a very dangerous job. Because, unlike Sam and Dean, you don't get a "Get Out Of Death Free" card. If you die, you are dead permanently. Unless you have very powerful... "connections". But, that usually has a "price" to pay. ... Sometimes it's one that's simply too high.

Still, someone's got to do this job. There are innocent people out there who need help. It's up to you, and other Hunters, to Hunt down whatever's threatening those people's lives. And put an end to the... whatever. Before it puts an end to those people. Or to you. It can be a very rewarding job, saving people. In many ways. Mostly in knowing that you saved someone(s).

This job has an unfortunately high, and lethal, turnover rate. Seriously, we're talking X-Com turnover rate here. Such is how things are when you are actually a Hunter. ... Think long, and hard, before choosing this.

Take four MT. ... You're going to need them. ... In fact here's another four MT for you to take now. You are a Hunter. May whatever you worship have mercy on you.




Adult Entertainer

You are an "adult entertainer". This includes stripping, making porn videos, and etc.. It pays very well with great money.




Maid

You are a maid. Not the most glamorous of jobs. It does pay the bills well though.




Freelancer

Nothing's ever too certain in the way of whether you'll make ends meets. Yet, freelance work is freeing somehow. You schedule your days around oddjobs in various places. Never the same thing twice in the same week.

Most of the time, however, you're just unemployed.



Enchantress Covens



Finally, let's get to know some other enchantresses in the area. There are a few covens in the city. Are you a part of any of them?

You can join as many covens as you want.

You cannot be a member of both the "Orthodox Coven", and the "Innawoods Coven", since they both have a rivalry with one another. Unless you are a Hunter. Then you can join both.




Fashion Coven

An associaton of fashionable young enchantresses who appreciate aesthetics above all else.

Members of this coven study many illusory spells that elevate their looks to an almost ethereal degree of beauty. And weave magical textiles that shift into fantastical couture.




Arcade Coven

A coven of retro gamer enchantresses who rebelled against the reign of the Pinball Enchantresses back in the 90s, climbing to the top of every high score chart known to humanity.

Nowadays they haunt fighting game tournaments. And gain new followers through magic assisted speedrun live streams.




Audio Coven

A collective of creative musical enchantresses who find pleasure in songwriting, jamming, collecting albums, and producing thematic instrumental hip-hop mixtapes.

Though some members have dabbled in digital production, the coven still mainly favors analog equipment. It's way easier to enchant.




Poets Coven

This coven attracts thoughtful minds who engage in debates and writing surrounding poetry, philosophy, rhetoric, and various arcanoanthropological topics about the intricacies of the occult lifestyle in the modern world.

They have earned the fame of being both smart, and annoying.




Dreams Coven

Disillusioned enchantresses who wish to make the world a little more magical often gather to give reality a little touch-up through material, and illusory, means.

More often than not, however, they use their magic to weave new and fantastical worlds through the use of shared dreamscapes.




Cuisine Coven

Kitchen enchantresses enjoy cooking, baking, brewing, and other forms of culinary enchantressery. Finding enticing new flavors, and recipes, that intertwine magic and mundane methods to create pastries and dishes that are simply out of this world.

Creators of the Bone Apple Tea.




Housing Coven

A coterie of domestic enchantresses who wish for nothing more than a comfortable, and affordable, home to live in.

They specialize in house wards of warmth, and protection. And finding ways to make a cozy home out of any little nook where an enchantress resides through enchanted decoration.

They are very closely allied with the Hunter Coven. Though, they tend not to die as often as members of that particular coven do. They are more than happy to ward a Hunter's living place.




Orthodox Coven

You didn't sign up for any of this comfy-womfy modern crap. And neither did the other members of this coven. As a member you are a part of a variety of traditional rituals, dances, and chants in the moonlight like the enchantresses of old intended. You're sure of it.

Also known as the LARP Coven.




Innawoods Coven

Outdoor enthusiasts that engage in activities of all kinds. Primarily hiking, fishing, and camping.

They're the most outgoing of the covens. And are always getting into trouble, and cryptid hunts.

They often come across Orthodox Enchantresses, and pull pranks on them whenever the chance arises.

They are very closely allied with the Hunter Coven.

Though, they tend not to die as often as members of that particular coven do.




Dating Coven

Exactly what it sounds like. It's a coven of enchantresses who are seeking out dates. Sort of a hang out spot, social meeting place, and date club for enchantresses.

This is a great place to find a girlfriend. Or girlfriends. If you're into more-than-two relationships.

There are members of all the other covens in here since there are many dating.




Anime Coven

Exactly what it sounds like. It's a coven of enchantresses who like anime. Sort of a hang out spot, social meeting place, and anime club for enchantresses.

This is a great place to find another fan of anime. To discuss about the latest anime out. To recommend the good anime fanfics out.

There are members of all the other covens in here since there are many fans.




Hunter Coven

This coven was started by enchantresses who were inspired by the tv show "Supernatural". They decided to do something like Sam, and Dean, do. They "hunt things". And "save people". Any supernatural/magical/etc. things that hurt/maim/kill/etc./etc. innocent people, they will Hunt it/them. And put a stop to it/them too. There are many members in this coven. ... Though... They don't tend to last long.

This is a very, very, very, very dangerous coven to a be a part of. Like Sam, and Dean, enchantresses of this coven sometimes die on Hunts. Unlike Sam, and Dean, they don't come back.

This coven has an unfortunately high, and lethal, turnover rate. Seriously, we're talking X-Com turnover rate here. Such is how things are when you are actually a Hunter. ... Think long, and hard, before choosing this.

This coven is allied with all the other covens. And has members from all the other covens in it. All covens have some members who refuse to sit back and let the evil win.

Take four MT. ... You're going to need them. ... In fact here's another four MT for you to take now. You are a Hunter. May whatever you worship have mercy on you.




Covenless

For one reason, or another, you are not a member of any coven.

Perhaps you prefer the solitude. Or, the activities of the covens in the area are simply not as enticing to you as they could be.

Maybe it's a good way to find your own focus. Or, perhaps, start a coven of your own.

Maybe you're just lazy, and want to sleep all day if you can right now.

Maybe you are actually listening to your survival instinct when it tells you to stay away from any area where the Hunter Coven is at. ... You really don't fancy becoming part of their high "turnover rate".



Disadvantages



Hmmm... What's that? Your current MT is not actually enough? Well... Here's a chance to earn some more MT. How much depends on how many Disadvantages you agree to here. The more Disadvantages you agree to, the more MT you can earn.




Nudist: You are geased to be a nudist. You cannot wear clothes at all. Jewelry and accessories don't count. Absolutely can not wear clothes. Any clothes vanish, and reappear folded up beside you when you try.

If you have the "Illusions" Magical Attunement, you can put up an illusion of clothing. This will feel like real clothing to anyone who touches it. It doesn't feel real to you though. You still feel like, and know, that you're naked. If you have the "Somatics" Magical Attunement, your body will be just fine without wearing any clothing.

Warning: This Change will mindfuck you. You will no longer care if you are naked, and others see you. To you, walking naked into a room full of people will seem like a perfectly normal thing to do. You know why people would be upset with you doing this. But you just don't care. You ignore nudity taboos by choice, and couldn't care less who's disturbed by it.

Condition: Can only be taken once. Take eight MT.




Libido x2: Your libido will be twice as much as a normal person. And about as much as a horny teenager. You crave release at least once every day. And going to be without will make you irritated, and easily aroused, until you get it.

Condition: Can only be taken once. Condition: If you take this you cannot take "Libido x3", "Libido x4", or "Libido x5". Take four MT.




Libido x3: Your libido will be thrice as much as a normal person. And about as much as a dog in heat. Not getting release will make you much more annoyed, and your body easily aroused. You will crave release at least two times a day.

Condition: Can only be taken once. Condition: If you take this you cannot take "Libido x2", "Libido x4", or "Libido x5". Take six MT.




Libido x4: Your libido will be four times as much as a normal person. And about as much as a nymphomaniac. Or River Song. Or Captain Jack Harkness. You will see lewdness everywhere. And little provocation is needed to get your engine revving.

Condition: Can only be taken once. Condition: If you take this you cannot take "Libido x2", "Libido x3", or "Libido x5". Take eight MT.




Libido x5: Your libido will be five times as much as a normal person. And about as much as an Antechinus in heat. Unless you fuck someone, or masturbate once every couple hours, you'll find it impossible to concentrate.

Condition: Can only be taken once. Condition: If you take this you cannot take "Libido x2", "Libido x3", or "Libido x4". Take ten MT.




Sensitivity x2: The sensitivity of your body will be double that of a normal girl. This makes it easier for you to orgasm. And from now on sex will feel much better for you.

This only applies to pleasure, not to pain or other non-pleasurable sensations. Unless you're a masochist. Condition: Can only be taken once. Condition: If you take this you cannot take "Sensitivity x3", "Sensitivity x4", or "Sensitivity x5". Take four MT.




Sensitivity x3: Thrice the sensitivity of a normal girl. And your erogenous zones are enlargened. It takes very little stimulation for you to orgasm. And it is much easier to see the pleasure in your expression. Condition: Can only be taken once. Condition: If you take this you cannot take "Sensitivity x2", "Sensitivity x4", or "Sensitivity x5". Take six MT.




Sensitivity x4: You have four times the sensitivity of a normal girl. And very little stimulation will be enough to send you into shakes of pleasure. Very intense pleasure is what you'll feel. Condition: Can only be taken once. Condition: If you take this you cannot take "Sensitivity x2", "Sensitivity x3", or "Sensitivity x5". Take eight MT.




Sensitivity x5: You have five times the sensitivity of a normal girl. You can orgasm in a stiff breeze. Shortly after initiating a sexual act, you will most likely faint of pleasure. Condition: Can only be taken once. Condition: If you take this you cannot take "Sensitivity x2", "Sensitivity x3", or "Sensitivity x4". Take ten MT.




Mute: You have been rendered utterly, completely, and totally mute. You cannot make any sort of vocal sound. You have no voice. You're voice is gone, and you're not going to get it back. Never. Ever. Don't worry, it's completely painless. And it's not uncomfortable in any way. If you had any dreams of a profession that requires a voice, may as well give them up now. You are never going to be able to speak again.

On the plus side, mute girls are considered "cute". And have a better chance of scoring. So, this isn't such a bad choice. If you're the type of person in love with their own voice, this is not the choice for you. Really.

You can still use non-verbal means to communicate. Including expressions, gestures, sign language, telepathy, etc.. You can use telepathy to "sing". And such things. You must learn telepathy to use it. It does not automatically come with this. Can only be taken once. Condition: Incompatible with "Voice". Take eight MT.






Anomaly Magnet: Nothing can ever be simple around you. Unexplained scientific phenomenon, ancient superweapons, mysterious and inscrutable beings. All a regular part of your life. Encounters with purple slimy things with tentacles, demonic hedges that try to eat you, living oil slicks that try to absorb you, stone statues that use their axes to try to behead you, tengu, kitsune, kappa, oni, yuki onna, various yokai, etc. will happen to you within a few hours of arriving in a new location. You have now become a monster magnet. ... And that's if you stay in a city somewhere. Once you start exploring the world, things are only getting weirder and weirder. Can only be taken once. Take eight MT.




Outsider: The natives of this world will know that you are not of their world. They will feel something unplaceable, and unusual, about you. They will feel slightly uneasy around you. Though, once they get to know you, this will fade. Some may surreptitiously examine you if they get the chance. You draw attention wherever you go. ... So much for trying to "blend in". Animals are wary of you, but will calm down once they get to know you. ... If you're nice to them.

If you're not nice to them... They will be afraid of you. And will bolt, whimper, snarl, hiss, bark, cower, and etc. in your presence. They really won't like you much. And will feel the opposite toward you that they do toward a certain yellow-coated, and pink-maned, pegasus.

You can expect the local equivalents of Sam and Dean Winchester to pay you some attention. And it won't be the "good" sort of attention. Oh boy. Can only be taken once. Take four MT.







Worst Day Ever: On your first day around here, and until the day ends, the events of the day will be against you. Taking it once will make it like a serious case of bad luck. While taking all three appears almost like the whole world is out to kill you. Can be taken three times. Take two MT each time.




Death: Death is gunning for you. Yes. The bony guy in the robes with the hood, and wielding a scythe. He seems to have a... "problem" with you, and wants you dead. However, He must follow certain Rules. And, therefore, cannot take a direct hand. He must arrange events through mortals he has made "Deals" with. These mortals will have the power to permanently kill you. If you manage to avoid this for one year, He will be forced to give up his feud. He will no longer send His agents after you. And you will be safe. Well, as safe as you can be. At least He will no longer be sending agents after you to kill you off. Can only be taken once. Take eight MT.




Slaughterhouse 9: ... Wait... What the Hell?! How did they get here?! ... They came through a temporary interdimensional portal! ... Well... You're fucked now.

The attention of the psycopathic Slaughterhouse 9 team has been drawn towards you. Making you their potential recruit. Or, a particularly desireable target. Either way, you're in for a lot of misery. And a slow, and excruciating, death. Unless you do something about this situation, Jack Slash himself will take an "interest" in you. The Slaughterhouse Nine will be headed your way. With you as their primary target.

Jack will dedicate his time to seeing how he can break you. Committing atrocities, slaughtering your loved ones and friends, cutting away everything positive in your life that he can reach. If you don't manage to resist them, then you will suffer a fate worse than death. Like being broken, and modified, as a puppet and weapon by Bonesaw to further their grim ends. If you manage to drive them off, you will have a reprieve. But, only the death of Jack Slash will spell the end of his personal quest to peel you open and see what makes you tick. You do, of course, have the option of joining them. Then you can challenge Jack for leadership. Win, and they're yours. Loose, and it's worse than death.

There is good news though. The Nine are incapable of learning magic. Neither can their Shards. None of the Entites will be able to reach this world either. The Nine's powers are also weaker on this world. This does not mean they are pushovers. They are still very dangerous. And they can kill you very easily. Try to make sure they don't do that now.

Can only be taken once. Take eight MT.




Trouble Magnet: You can't catch a break without getting in some kind of fight. Problems will just keep coming up. You'll start to wonder if you're living in Nerima instead of your area. Can only be taken once. Take four MT.








From Hell's Heart: You have a habit of making dangerous enemies. Expect to regularly infuriate powerful, and cunning, people. Who are capable of great subtlety, and brutal acts of Fury. And who will stop at nothing to kill you. No matter how long it takes. They will do anything to ensure you feel their wrath. Can only be taken once. Take eight MT.




Bad Direction: You now have a sense of direction like Ryoga Hibiki, Linkle, and ???. Expect to get lost in a room with only one door, and no windows. Walking around you could wind up in the strangest of locations. Go through a door and you could emerge from a door on the other side of the building, a different part of town, a different town, another continent somewhere, or even perhaps on a different planet. No mater where you go, you will find your way home. Eventually... Can only be taken once. Take eight MT.




Wanted: Somehow you have earned the enmity of three powerful individuals, or groups, or a combination thereof.

If you take it once, the persons/groups/combination is/are a loose collection of rabble.

If you take it twice, the persons/groups/combination is/are a local street gang/gangs.

If you take it three times, the persons/groups/combination is/are a moderately powerful regional organization.

Can be taken three times. Take four MT each time.


Wanted Ramped Up: One of the ones you have chosen in "Wanted" now hates you more than ever before. Their hatred, rage, and loathing of you has now been ramped up to huge levels. No matter how many of them you kill, they will keep charging you. They will not stop until you, or they, are dead. No matter how many of them you kill, no matter how many you harm, and no matter what you do. They will keep coming. Even if all they are capable of doing is crawling along the ground to bite you. They will keep coming. They will not stop. They will be relentless. Can only be taken once. Condition: Requires "Wanted". Take eight MT.




That Dang Dog: Once a month, on a random day, a stray dog will approach you. It will piss on your leg, and shit on your feet. There is no way to avoid this. Can only be taken once. Take four MT.



Alicia Melchiott from the 'Valkyria Chronicles' anime.

What... I'm Nineteen?!: Your body is altered in age to nineteen. That's right, nineteen. You are now stuck as a nineteen year old girl for all eternity.

Your body is in a perfected form, which means you don't look wrong. No gangly limbs, too long arms or legs, etc.. You have achieved physical perfection. For your age. You will get the neurons, synapses, chemicals, thoughts, feelings, viewpoint, hormones, mood swings, etc. of a nineteen year old girl. ... Forever. ... Eternally. ... Oy vey. You must really want some MT to choose this. There is no way to make your base form younger, or older. Shapechanging into other forms doesn't affect your base form. No matter what form you are shapechanged into you will have the neurons, synapses, chemicals, thoughts, feelings, viewpoint, hormones, mood swings, etc. of a nineteen year old girl. The good news is that you will not experience any of the "growing pains" that a body at/of this age would normally feel.

But, don't feel too bad. You can still make quite a difference. If Nanoha Takamachi could save the world at nine, then you can darn well save it at nineteen.

Can only be taken once. Condition: Incompatible with "What... I'm Eighteen?!", "What... I'm Seventeen?!", "What... I'm Sixteen?!", "What... I'm Fifteen?!", "What... I'm Fourteen?!", or "What... I'm Thirteen?!". Take ten MT.



Moka Akashiya from the 'Rosario + Vampire' anime. Moka Akashiya from the 'Rosario + Vampire' anime. Moka Akashiya from the 'Rosario + Vampire' anime.

Moka Akashiya from the 'Rosario + Vampire' anime. Moka Akashiya from the 'Rosario + Vampire' anime. Moka Akashiya from the 'Rosario + Vampire' anime.

Moka Akashiya from the 'Rosario + Vampire' anime. Moka Akashiya from the 'Rosario + Vampire' anime. Moka Akashiya from the 'Rosario + Vampire' anime.

Moka Akashiya from the 'Rosario + Vampire' anime. Moka Akashiya from the 'Rosario + Vampire' anime.

What... I'm Eighteen?!: Your body is altered in age to eighteen. That's right, eighteen. You are now stuck as an eighteen year old girl for all eternity.

Your body is in a perfected form, which means you don't look wrong. No gangly limbs, too long arms or legs, etc.. You have achieved physical perfection. For your age. You will get the neurons, synapses, chemicals, thoughts, feelings, viewpoint, hormones, mood swings, etc. of an eighteen year old girl. ... Forever. ... Eternally. ... Oy vey. You must really want some MT to choose this. There is no way to make your base form younger, or older. Shapechanging into other forms doesn't affect your base form. No matter what form you are shapechanged into you will have the neurons, synapses, chemicals, thoughts, feelings, viewpoint, hormones, mood swings, etc. of an eighteen year old girl. The good news is that you will not experience any of the "growing pains" that a body at/of this age would normally feel.

But, don't feel too bad. You can still make quite a difference. If Nanoha Takamachi could save the world at nine, then you can darn well save it at eighteen.

Can only be taken once. Condition: Incompatible with "What... I'm Nineteen?!", "What... I'm Seventeen?!", "What... I'm Sixteen?!", "What... I'm Fifteen?!", "What... I'm Fourteen?!", or "What... I'm Thirteen?!". Take twenty MT.



Kirari Moroboshi from the 'Idolmaster: Cinderella Girls' anime. Kirari Moroboshi from the 'Idolmaster: Cinderella Girls' anime. Kirari Moroboshi from the 'Idolmaster: Cinderella Girls' anime.

Kirari Moroboshi from the 'Idolmaster: Cinderella Girls' anime. Kirari Moroboshi from the 'Idolmaster: Cinderella Girls' anime. Kirari Moroboshi from the 'Idolmaster: Cinderella Girls' anime.

Kirari Moroboshi from the 'Idolmaster: Cinderella Girls' anime.

What... I'm Seventeen?!: Your body is altered in age to seventeen. That's right, seventeen. You are now stuck as a seventeen year old girl for all eternity.

Your body is in a perfected form, which means you don't look wrong. No gangly limbs, too long arms or legs, etc.. You have achieved physical perfection. For your age. You will get the neurons, synapses, chemicals, thoughts, feelings, viewpoint, hormones, mood swings, etc. of a seventeen year old girl. ... Forever. ... Eternally. ... Oy vey. You must really want some MT to choose this. There is no way to make your base form younger, or older. Shapechanging into other forms doesn't affect your base form. No matter what form you are shapechanged into you will have the neurons, synapses, chemicals, thoughts, feelings, viewpoint, hormones, mood swings, etc. of a seventeen year old girl. The good news is that you will not experience any of the "growing pains" that a body at/of this age would normally feel.

But, don't feel too bad. You can still make quite a difference. If Nanoha Takamachi could save the world at nine, then you can darn well save it at seventeen.

Can only be taken once. Condition: Incompatible with "What... I'm Nineteen?!", "What... I'm Eighteen?!", "What... I'm Sixteen?!", "What... I'm Fifteen?!", "What... I'm Fourteen?!", or "What... I'm Thirteen?!". Take thirty MT.



Hinagiku Katsura from the 'Hayate the Combat Butler' anime. Hinagiku Katsura from the 'Hayate the Combat Butler' anime. Hinagiku Katsura from the 'Hayate the Combat Butler' anime.

Hinagiku Katsura from the 'Hayate the Combat Butler' anime. Hinagiku Katsura from the 'Hayate the Combat Butler' anime. Hinagiku Katsura from the 'Hayate the Combat Butler' anime.

Hinagiku Katsura from the 'Hayate the Combat Butler' anime.

What... I'm Sixteen?!: Your body is altered in age to sixteen. That's right, sixteen. You are now stuck as a sixteen year old girl for all eternity.

Your body is in a perfected form, which means you don't look wrong. No gangly limbs, too long arms or legs, etc.. You have achieved physical perfection. For your age. You will get the neurons, synapses, chemicals, thoughts, feelings, viewpoint, hormones, mood swings, etc. of a sixteen year old girl. ... Forever. ... Eternally. ... Oy vey. You must really want some MT to choose this. There is no way to make your base form younger, or older. Shapechanging into other forms doesn't affect your base form. No matter what form you are shapechanged into you will have the neurons, synapses, chemicals, thoughts, feelings, viewpoint, hormones, mood swings, etc. of a sixteen year old girl. The good news is that you will not experience any of the "growing pains" that a body at/of this age would normally feel.

But, don't feel too bad. You can still make quite a difference. If Nanoha Takamachi could save the world at nine, then you can darn well save it at sixteen.

Can only be taken once. Condition: Incompatible with "What... I'm Nineteen?!", "What... I'm Eighteen?!", "What... I'm Seventeen?!", "What... I'm Fifteen?!", "What... I'm Fourteen?!", or "What... I'm Thirteen?!". Take forty MT.



Lisa Fukuyama from the 'Girls Bravo' anime. Lisa Fukuyama from the 'Girls Bravo' anime. Lisa Fukuyama from the 'Girls Bravo' anime.

Lisa Fukuyama from the 'Girls Bravo' anime. Lisa Fukuyama from the 'Girls Bravo' anime. Lisa Fukuyama from the 'Girls Bravo' anime.

Lisa Fukuyama from the 'Girls Bravo' anime.

What... I'm Fifteen?!: Your body is altered in age to fifteen. That's right, fifteen. You are now stuck as a fifteen year old girl for all eternity.

Your body is in a perfected form, which means you don't look wrong. No gangly limbs, too long arms or legs, etc.. You have achieved physical perfection. For your age. You will get the neurons, synapses, chemicals, thoughts, feelings, viewpoint, hormones, mood swings, etc. of a fifteen year old girl. ... Forever. ... Eternally. ... Oy vey. You must really want some MT to choose this. There is no way to make your base form younger, or older. Shapechanging into other forms doesn't affect your base form. No matter what form you are shapechanged into you will have the neurons, synapses, chemicals, thoughts, feelings, viewpoint, hormones, mood swings, etc. of a fifteen year old girl. The good news is that you will not experience any of the "growing pains" that a body at/of this age would normally feel.

But, don't feel too bad. You can still make quite a difference. If Nanoha Takamachi could save the world at nine, then you can darn well save it at fifteen.

Can only be taken once. Condition: Incompatible with "What... I'm Nineteen?!", "What... I'm Eighteen?!", "What... I'm Seventeen?!", "What... I'm Sixteen?!", "What... I'm Fourteen?!", or "What... I'm Thirteen?!". Take fifty MT.



Setsuna Sakurazaki and Konoko Konoe from the 'Negima!?' SHAFT anime. Setsuna Sakurazaki and Konoko Konoe from the 'Negima!?' SHAFT anime. Setsuna Sakurazaki and Konoko Konoe from the 'Negima!?' SHAFT anime.

Konoko Konoe and Setsuna Sakurazaki from the 'Negima!?' SHAFT anime. Konoko Konoe from the 'Negima!?' SHAFT anime.

What... I'm Fourteen?!: Your body is altered in age to fourteen. That's right, fourteen. You are now stuck as a fourteen year old girl for all eternity.

Your body is in a perfected form, which means you don't look wrong. No gangly limbs, too long arms or legs, etc.. You have achieved physical perfection. For your age. You will get the neurons, synapses, chemicals, thoughts, feelings, viewpoint, hormones, mood swings, etc. of a fourteen year old girl. ... Forever. ... Eternally. ... Oy vey. You must really want some MT to choose this. There is no way to make your base form younger, or older. Shapechanging into other forms doesn't affect your base form. No matter what form you are shapechanged into you will have the neurons, synapses, chemicals, thoughts, feelings, viewpoint, hormones, mood swings, etc. of a fourteen year old girl. The good news is that you will not experience any of the "growing pains" that a body at/of this age would normally feel.

But, don't feel too bad. You can still make quite a difference. If Nanoha Takamachi could save the world at nine, then you can darn well save it at fourteen.

Can only be taken once. Condition: Incompatible with "What... I'm Nineteen?!", "What... I'm Eighteen?!", "What... I'm Seventeen?!", "What... I'm Sixteen?!", "What... I'm Fifteen?!", or "What... I'm Thirteen?!". Take sixty MT.



Yumemi Nanahoshi from the 'Star Melody: Yumemi Dreamer' visual novel.

What... I'm Thirteen?!: Your body is altered in age to thirteen. That's right, thirteen. You are now stuck as a thirteen year old girl for all eternity.

Your body is in a perfected form, which means you don't look wrong. No gangly limbs, too long arms or legs, etc.. You have achieved physical perfection. For your age. You will get the neurons, synapses, chemicals, thoughts, feelings, viewpoint, hormones, mood swings, etc. of a thirteen year old girl. ... Forever. ... Eternally. ... Oy vey. You must really want some MT to choose this. There is no way to make your base form younger, or older. Shapechanging into other forms doesn't affect your base form. No matter what form you are shapechanged into you will have the neurons, synapses, chemicals, thoughts, feelings, viewpoint, hormones, mood swings, etc. of a thirteen year old girl. The good news is that you will not experience any of the "growing pains" that a body at/of this age would normally feel.

But, don't feel too bad. You can still make quite a difference. If Nanoha Takamachi could save the world at nine, then you can darn well save it at thirteen.

Can only be taken once. Condition: Incompatible with "What... I'm Nineteen?!", "What... I'm Eighteen?!", "What... I'm Seventeen?!", "What... I'm Sixteen?!", "What... I'm Fifteen?!", or "What... I'm Fourteen?!". Take seventy MT.





Voice: You sound like Kathy Ireland when she was playing Wanda Saknussemm in "Alien from L.A.". Can only be taken once. Condition: Incompatible with "Mute". Take four MT.



Bad Events




This is a list of events that will happen sometime along your adventure in this new world. You will end up regretting deciding to pick any of them, as they will objectively be bad for you. So you probably shouldn't. But, the MT will be good. ... ... You will regret picking any of these choices.

You may choose one, and only one, of the listed choices. Unless otherwise indicated. Just one of these is bad enough.

Good luck now.




Loss Of Someone Close: You will, at some point, lose one of your best friends/relatives/lovers that you have made on this world. Their death will not necessarily be your fault. Or, so it will seem to others. It will be painful, even if you try to distance yourself from others. And not make friends. It will also be obvious to you which of the deaths that happen is because of this choice. Can only be taken once. Condition: If you take this, you cannot take any others. Take twenty MT.




You Or Them: Sometime after awakening on this world you will be forced to chose between the lives of a large group of innocents, and your own. Attempts at getting away from this without dying, or becoming a mass murderess, will end with one of the results. To the people on this world, it will seem like you had no choice. But, you will always remember the choice you made here and now. Can only be taken once. Condition: If you take this, you cannot take any others. Take twenty MT.




An "Accidental" Murder: You will be geased to hunt down, terrorize, and murder a completely innocent teenage girl. One who's underage. It won't actually happen during a fight. And no one will ever figure out that it was you that killed her. But, her blood will still be on your hands. You will know everything about the girl before the "accident" strikes you murder her. Her hopes, dreams, desires, loves, her whole life. Everything. And you'll be reminded of it several times after. Can only be taken once. Condition: If you take this, you can only take "A Vengeful Parent" in addition. Take ten MT.




A Vengeful Parent: The girl you hunted down, terrorized, and murdered in the above choice will have a grieving mother that will hunt you down because of the murder you committed. She will do the same to you. And you will die just as painfully as her daughter did. She will have powers that block yours. Somewhat... But, won't be that much of a danger to you if you have mistressed "Somatics". She won't stop before you are dead, or locked away. So, the only way to stop her will be to add another innocent to your murder count. Can only be taken once. Condition: Requires "An "Accidental" Murder". Take ten MT.




Orphaned: Your parents will die within the next month due to you having chosen this for more MT. There is absolutely nothing you can do to prevent this from happening, no matter what you want. They will die because you wanted them to. Because you made this particular choice here. Because you wanted to get more MT. And you will know. Will you be able to sleep well at night, knowing you killed them? The guilt will stay with you for your whole remaining life. Can only be taken once. Condition: If you take this, you cannot take any others. Take twenty MT.




Heart Breaker: You will find yourself in a relationship with a really cute girl. You like her. She likes you. Being with her feels really great. You just love being near her. There's just one problem. She's married to another girl. ... You don't care. And are dating her anyway. Unfortunately, her wife finds out. A confrontation happens, tempers are flaring, and the wife... runs away sobbing heartbrokenly. You, and your girlfriend, rush to find her. You find her. Just as she jumps off a bridge. ... She is dead. Your girlfriend falls to her knees, and breaks down sobbing. You try to comfort her as best you can... The two of you will live the rest of your lives with the knowledge that a kind, sweet, friendly, wonderful, nice girl is dead because the two of you couldn't keep your hands off each other. Your girlfriend is an emtional wreck now. You aren't exactly doing much better yourself. Can only be taken once. Condition: If you take this, you cannot take any others. Take twenty MT.




Reality Check: This adventure is going to be fun, right? Magic, and powers, and renown? It's easy to forget that this is a real world. So, to stop you from forgetting, something will happen at the start of your journey. You might be maimed, crippled, or raped. But... You won't be killed at all. But, it will give you a taste of the place's horrors. Unless you are a complete sociopath, expect it to put a damper on your spirit. Can only be taken once. Condition: If you take this, you cannot take any others. Take twenty MT.



Aura and Glyphs










Aura and Glyphs: You now have a chance to get Weiss Schnee's Aura, and her Semblance of Glyphs.

This will just give you Aura, and Glyphs. You will not gain any knowledge of them. Or how to use them. You will just have them. Nor will you get Myrtenaster, or any Dust.

Condition: Requires both the "Hunter" Job, and the "Hunter Coven". Cost three MT.



Weiss




Body: You now have a chance to get the body of Weiss Schnee from "RWBY". You will be given a DNA sample of Weiss for your shapechanging power. It will allow to shapechange yourself into a perfect copy of her. Comes complete with her left-handeness. Also her scar over her left eye.

Weiss is a pale skinned seventeen year old girl. She has white hair. She has light blue eyes. She stands four feet, and nine inches (one point four meters) without specially designed shoes. With specially designed shoes she stands at five feet, and three inches (one point six meters). She weighs eighty-one pounds. She has a scar over her left eye that she earned in combat. She is left-handed.

You will not get her Aura and Semblance knowledge, combat knowledge, Dust knowledge, muscle memory, etc.. Those will have to be purchased seperately. Condition: Requires "Aura and Glyphs". Condition: Requires Mistressy in "Somatics". Cost one MT.



Body Knowledge: You now have Weiss's body knowledge. Everything you need to know about her body. How to walk, run, etc.. How to maintain it. What allergies, if any, Weiss has. What medicines, if any, Weiss needs. You have her muscle memory. Condition: Requires "Body". Cost one MT.



Aura and Semblance Knowledge: You now know everything Weiss knows about Aura, and Semblance. Most especially Glyphs. Your knowledge is on par with whatever the latest season version of Weiss is. Condition: Requires "Body". Cost one MT.



Combat Knowledge: You now have Weiss's combat knowledge. Everything she knows about how to use her Aura, Semblance, etc. in combat. Your knowledge is on par with whatever the latest season version of Weiss is. Condition: Requires "Body". Cost one MT.



Gear: You get an indestructible copy of Weiss's weapon, Myrtenaster. You can summon, and dismiss, this weapon at will. You also get an infinite supply of Dust for it. This weapon will always be in best top condition when you summon it to you. You will also get Weiss's Volume 4 outfit. This one here. It's a combat outfit which offers very good protection. Condition: Requires "Body". Cost five MT.

Condition: If you have the "Nudist" Disadvantage you can make an illusion clothing pattern, and force field pattern, of her combat outfit with your "Body Maintenance Amulet". It will look like you are wearing her outfit. It will also offer you the same protection as her outfit.



Hunter Goods Store




Welcome to the "Hunter Goods Store"!^_^ As you may have guessed, this is a store for Hunters. You can get all sorts of good gear here.

We have a nice assortment of weapons, armor, and other things a Hunter needs. Since you are just starting out, you may select seven items for free. You may select an item more than once. But, more selections of the same item count toward your total.

Condition: You must have "Hunter" as one of your jobs. You must have the "Hunter Coven" as one of your covens.




Desert Eagle: This is a Desert Eagle. It's a very useful handgun for Hunters. It has also been magically moddified.

It is stronger, tougher, and lighter than it's non-moddified version. It's been moddified to have almost no recoil, to require no maintenance, and to never jam. It also has a mod on the clip so that it keeps itself full of bullets. You have to have a supply of bullets for it to teleport into the clip though. It's moddified not to get too hot. This is the best magical pistol handgun avaiable now.

If taken with "Thirteen Bullets", and "The Colt", you've got one very powerful magical weapon. Cost one MT.






Magical Armor - Damascus Gear - Imperial™ Full Body Protection Kit: This is the Imperial Full Body Protection Kit made by Damascus Gear. Aside from what it normally has, it's been magically moddified as well.

It's tougher, stronger, more flexible, lighter, and it also sizes it self to fit you perfectly. It's also hermetically sealed, and has an adjustable environment inside. It is capable of being in extreme hot and cold temperatures, and keeping a pleasant environment inside. It can stay indefinitely in such conditions. It is bulletproof, and can withstand even heavy firepower. It is capable of standing up to very powerful explosives, and even rocket launchers.

This is the strongest magical armor we have.

Condition: If you have the "Nudist" Disadvantage you can make an illusion clothing pattern, and force field pattern, of this with your "Body Maintenance Amulet". It will look like you are wearing the armor. It will also offer you the same protection as the armor.

For more on this armor go here. Cost one MT.






Molecular Composite Shield: This is a high-tech shield made out of composite materials, and treated with a molecular formula which makes it better than before. It has also been magically moddified.

This shield is strong, tough, light, unbreakable, and unscratchable. It is reisistant to extreme temperatures. It is also bulletproof. It can withstand even very heavy explosives. It can withstand hot dragon fire breath. It can withstand cold dragon ice breath. It is the strongest shield available now.

Condition: If you have the "Nudist" Disadvantage you can make an illusion clothing pattern, and force field pattern, of this with your "Body Maintenance Amulet". It will look like you are using the shield. It will also offer you the same protection as the shield. Cost one MT.






FN P90 Assault Rifle: This is the FN P90. The rifle most favored by the US Armed Forces. It has also been magically moddified.

It is stronger, tougher, and lighter than it's non-moddified version. It's been moddified to have almost no recoil, to require no maintenance, and to never jam. It also has a mod on the clip so that it keeps itself full of bullets. You have to have a supply of bullets for it to teleport into the clip though. It's moddified not to get too hot. This is the best magical assault rifle avaiable now.

For more on this gun go here. Cost one MT.





EMF Meter: This handheld gadget reads electromagnetic fields, helping you to determine the location of spirits. And the objects, or remains, tethering them to the mortal plane. While the equipment of some Hunters can be thrown off by other strong sources of electricity, like power lines, your device is refined to be able to filter out such man-made interference. And it only reacts to spiritual energy fields, due to differences in the way they change electromagnetic fields. If you have another portable electronic device, this feature can be installed as an app to help save space. Cost one MT.





Iron Crowbar: A valuable piece of gear. A sturdy tool helpful for breaking in to things best left sealed. Iron hurts any vengeful spirits, like ghosts. And is capable of hurting fairies too. Striking ghosts with an iron object will force them to depart for a short period before they can interact with the material world again. Instead of taking a new item, you can give an old object the traits of iron. Cost one MT.





Iron Handcuffs/Shackles: A valuable piece of gear. A sturdy tool helpful for keeping things bound. Iron hurts any vengeful spirits, like ghosts. And is capable of hurting fairies too. Binding things with the iron handcuffs/shackles will force them to stay. And renders them powerless. Very useful for keeping certain things prisoner.

"Demonic handcuffs, jackass. No flicking, no teleporting, no smoking out." — Dean Winchester

The supernatural handcuffs are metal handcuffs etched with different anti-supernatural runes that can bind a supernatural being, and make them powerless. The cuffs work on demons, angels, reapers, and probably other supernatural creatures.

These handcuffs are etched with various supernatural symbols, including a pentagram. When a supernatural entity is cuffed by their vessel's wrists, all of their powers will be blocked.

The handcuffs cannot come off by supernatural means. Only by using a special key. Even a strike from the Archangel Blade can't break them. And, instead, causes the imprisoned being to be flung backwards at great force. Cost one MT.





Silver Lining: You gain a simple, but wickedly sharp, silver machete that can be easily concealed beneath heavy clothing. The foil to any shapeshifting monster, it can leave them with burns on simple contact. And inflict much worse pain when actually used properly. You may instead upgrade an existing item you own to grant it the same properties as silver. It's recommended you choose something with a blade long enough to properly decapitate a target in one swing. Cost one MT.





Trusty Shovel: Though common in appearance this tool will pay off in spades for Hunters, necromancers, or anyone who has need of a corpse. Or a spot to stash one. Digging, and uncovering graves, is when it is most effective. Letting you unearth coffins, or provide a final resting place, in minutes rather than hours. When used to dig for other purposes, it is only as effective as a regular shovel. It will never betray you by telling authorities what it's been used for. So long as you keep it clean. Cost one MT.





Hunter's Journal: The single most valuable possession for most Hunters. Books like these are passed down through families. And hold extensive records on the monsters encountered over generations. A constant companion for any Hunter this notebook is used to keep track of where they've gone, what they've hunted, and who they've helped along the way. It includes many hand-drawn illustrations, newspaper clippings, and the occasional photograph to help identify creatures. As well as keep track of rumors, and lore, about creature sightings. If well maintained, it allows other Hunters to avenge their family. Or at least tie-up loose ends. Cost one MT.





Salt: An invaluable tool for Hunters. This common condiment is a symbol of purity that can force spirits to disappear for a short time. When made into a line it prevents both spirits from crossing. When force-fed to a person controlled by a poltergeist it can release them from that possession. Salt lines can only be broken by creatures it does not affect. For actually defeating such vengeful spirits, in a permanent way, this is basically a requirement. As ghosts will not pass on until their tethers to the world have been salted, and burned. This particular container never seems to run out. Cost one MT.





Holy Beads: Most Hunters carry a bit of holy water for emergencies. But, not all can create their own when the situation needs it. With just an incantation any standing water in contact with this rosary will be converted into holy water. While the water's main use is a deterrent against spirits, it is a particularly effective one. Creative Hunters have been able to use this process to create particular effective traps. Such as by blessing sprinkler systems, or water tanks, before using them to soak buildings. Cost one MT.





Holy Bible: A testament to God's grand design on His Earth. Contained within these pages are many useful pieces of knowledge. Deciphering true meaning from the written words is surprisingly simple. Almost as though the English translation was the one He always intended to be read. Your personal copy is additionally filled with a series of exorcisms, in the event you should need a reminder. Condition: This is useless on any world except for Earth. Cost one MT.





Thirteen Bullets: You may provide any one of your ranged weapons with thirteen rounds of a very special ammunition. These projectiles cannot be replicated. But, when fired from your selected weapon, they can kill basically anything you could expect to encounter. In practice only exceptionally powerful beings, or those that predate Creation, seem immune to the death these rounds inflict. Without a specific ritual, that you do not possess without purchasing "The Colt", and special components this ammunition has no chance to be replicated. And once used successfully against a target, these special rounds will not be returned to you. Cost one MT.





Anti-Possession Tattoo: A relatively simple method that is guaranteed to ward off any, and all, forms of spiritual possession. Where normally an anti-ghost tattoo could be burned off, or otherwise removed, this one will remain effective just as long as your body does. Unless you choose to remove it of your own free will. Since the tattoo is relatively simple, despite it's essential role in hunting ghosts, you can copy the design to grant this protection to any of your allies as well. Though anyone else who gains the tattoo will only see it effective so long as it remains on their body. Cost one MT.





The Colt: Despite an antiquated appearance, they say this gun can kill anything. For any Hunter, it would be a priceless artifact to be used in their business. If only one could overcome the limited ammunition Samuel Colt made for the revolver. For you, that will not be a problem. As included with this purchase, are instructions for the necessary ritual that can be applied to the pentagram-engraved ammunition. Now with a supply of myrrh, sage, holy oil, and the right incantation you won't need to worry about a lack of killing power. Taken in conjunction with "Thirteen Bullets", you may be able to apply the process to another weapon chosen by that option. Cost one MT.





Holy Oil: A very rare substance, that can only be found in Jerusalem, Holy Oil has many applications. Including rituals, and confronting monsters. When a circle of the oil is ignited sprits, and mosnters, are unable to cross. Despite its primary use being a weapon against high level type beings if used as a fire-starter it still does great harm to both low, and mid-level monsters, as a holy fire molotov. Your jug of the fluid will refill regularly. Cost one MT.





Spell Pistols: Enchantresses use these to add more range to spells they cast. Very useful when Hunting something you don't want to get to close to. They can be summoned and dismissed at will, never suffer any damage, and can be summoned back to you if lost. Cost one MT.



Car




A local shadow enchantress going by the name of Cynthia Shadowwing has decided to sell her old Cadillac. Since she can't take it with her when she moves outside of the US. It's really cool.

No...

You don't get Cynthia too. Just the car. And that's all.



1960 Cadillac Convertible Eldorado Biarritz: "Welcome to Fantasy Island". The land where one's dreams come true with the correct cash. Big houses, big ideas, and BIG cars. America was livin' large in the 1960s. Cars a city block long, and half a city block wide, were in every other driveway. Cadillac was the "Standard of the World". The Cadillac Motor Car Division of General Motors was rolling mistresspieces off its assembly lines at the Clark Street plant in Detroit, Michigan. Those were the days! Detroit Michigan was known as "The Motor City Capital of the World". The number one US GNP was the automobile. The iconic tail-fin ruled! Some of the largest fins in the industry belonged to Cadillac. The 1960 Eldorado Biarritz is a stunning example of American excess. It was known as model # 60-64E, style # 6467E. The Eldorado was the very essence of Cadillac. It epitomized the brand in the world of superlatives. As Cadillac was the superlative of superlatives!

And now this wonderful car be yours. It is made out of magical nanomachines so will it never break down, get any wear and tear, or ever need fuel. It can also be stored in a magical subspace pocket so you can carry it with you when you go in a store, or something. And, therefore, never need a parking space again.

Also comes with a modern audio entertainment system. It can play 8-track tapes, normal cassettes, CDs, Mp3s, and the audio off of Mp4s. The original radio has been modified to pick up both modern AM, and FM, transmissions. Cost four MT.



Equipment



It looks like some of the neighborhood enchantresses decided to do a little "spring cleaning". They have some objects they are willing to sell you. Since you are just starting out, you may select seven items for free. You may select an item more than once. But, more selections of the same item count toward your total.





Special Smart Phone: You get a special smart phone. A collapsible holographic computer centuries ahead of any current technology available now. It functions just like any modern mobile device you'd find on Earth. But, with a few extras. Like the ability to gauge the user's Aura, and depict it as a life bar. Aside from that it can be used to make calls with unlimited range and unlimited use, stream and receive videos, store documents, send messages, and execute various programs. It's practically a passport for civilized society. It has infinite everything. That's including HD room. It also comes complete with a copy of all the files from your own comp(s). It also has all the files from any external devices you own. If your harddrive devices, main or external, were damaged then a copy will be made of the files before they were damamged by using temporal manipulation.

Comes as either a large tablet, or a small phone. Cost one MT.





World Map:You have a small handheld device that projects a 3D hologram of the planet you are on. In space, the range expands to one AU. But doesn't penetrate the atmosphere. You can zoom in all the way to the back of your head. But it does not display the location of any animated objects that you are not already aware of. And it does not display the floorplans, interiors, or secrets of buildings you have not been inside of. Or discovered yet. Cost one MT.





Magic Brooms: You get an infinite supply of these advanced magic brooms. These brooms can fly at over fifty miles per hour. They are surrounded by a field that keeps anything from getting inside. They have enchantments to provide all that's necessary for a comfortable environment inside the field. They also have anti-motion sickness charms on them as well. Flying isn't too hard. You automatically have the knowledge needed to fly these brooms downloaded to you by the broom's magic. Brooms can teleport you down to a location of your choosing. They are also capable of teleporting you out of a hostile situation. Just send the telepathic command to it, and your broom will teleport you. You must purchase telepathy to use it. It does not automatically come with this. Cost one MT.





Nature Keys: An infinite set of keys. These keys can morph to fit any lock. Upon turning the key, the door will open to a small living-room-sized grove that's constantly in eternal spring. In the grove you can always find a touch of fresh sunlight, or starlight/moonlight, sneaking through the gaps in the leaves overhead. There's also a constant stream of fresh water. If you close the door and get stuck in the room, you can put the key into a tree in the room. Doing so will open a doorway to the door nearest where you entered. Typically the same one you used to enter. Unless, it's currently being used by someone/thing. A certain yellow-coated, and pink-maned, pegasus will looove you if you give her one of these as a gift. Cost one MT.





Knitted Kitten: Most pets aren't allowed in most places. The magical "Knitted Kitten" is an exception, though. Partly because it doesn't bother those with allergies. Also, because it is Immortal. So you don't have to worry too much about it. Taking care of it with your girlfriend(s) is a good exercise in bonding too. The kitten will repair any damaged cloth it finds. From tuxedos to upholstery, it will make it good as new. Even if a bit of the cloth is missing, it will generate some to take the place of the missing cloth. Your clothes will never get worn, and/or thin. The kitten can't, however, remove stains. The kitten can't generate buttons, zippers, and etc.. It repairs cloth, and only cloth. So, there it is. A loving pet that repairs any cloth. It is very friendly, and likes to be petted. A certain "Alicorn of Love" will looove you if you give her one of these as a gift. Cost one MT.





Infinite Medicine: Wow... Congratulations! You now have a magical infinite dispenser of any type of medicine you want! Want some Advil? It's available. Want some Tylenol? It's available. Want some Bayer? It's available. Want some salve. It's available. Want some disinfectant? It's available. Want some... you get the idea. Cost one MT.





Infinite Drugs and Alcohol: Wow... Congratulations! You now have a magical infinite dispenser of any type of drug you want! Want some Advil? It's available. Want some Tylenol? It's available. Want some Bayer? It's available. Want some codine. It's available. Want some morphine? It's available. Want some weed? It's available? Want some cocaine? It's available? Want some heroine? It's available? Want some meth? It's available. Want some beer? It's available. Want some wine? It's available. Want some scotch? It's available. Want some vodka? It's available. Want some... you get the idea. A certain sunglasses wearing, light-blue maned pony DJ will looove you if you share some of this with her. Cost one MT.





Spellbook: This is a book of unique spells. There are spells from all of the Attunements. These are spells created by various enchantresses. And stored in this book. You won't find these spells in school. Cost one MT.





Blending Pinwheel: The "Blending Pinwheel" is a magical item that can change your body. Have someone you want to look like blow into this while you hold it. Your body will now be a perfect physical duplicate of theirs. You don't get their memories/emotions/etc.. You will still be you. But your senses, neurochemistry, preferences for food and drink will be the same as theirs. If you've mistressed "Somatics" then you don't need this. Cost one MT.





Ring of Immunity: This ring protects you from any hostile magic that is targeting you. Cost one MT.





One Ring: It's a pretty magic ring. Oh look. It has an inscription. "One ring to rule them all, one ring to find them. One ring to bring them all, and in the Darkness bind them." ... ..... Oh, crap. It seems Frodo didn't manage to destroy this thing. ... This is... bad. Really bad. There are no hobbits, no rangers, and no Mount Doom in the local area. Best to contact the Hunter Coven, and let them take care of this. Unless, you are a member of the Hunter Coven. In which case, it's now your problem. And the length of your lifespan has just gone down even more. Condition: You must have "Hunter" as your job, and be a member of the "Hunter Coven", to buy this ring. Condition: This ring is required for the "Fix Frodo's Failure" Quest. Cost one MT.





Library: You have a spell that will open a portal for you, and anyone you want, to the Great Library. The Great Library is in an infinite otherdimensional space/time. It always contains every book that was ever written, that is currently written, and that ever will be written.

Examples include, but are not limited to the following. Examples: The Necronomicon, countless spellbooks, the Simmurgh's personal diary, Albus Dumbledore's personal diary, and "Worm" itself.

The magic inside this... "place" makes it so that you never get hungry, thirsty, or tired. You are always clean. You do not have to use the bathroom. While you are in here you can read, write, speak, understand, and think in every language here. That's every language that ever was, currently is, or ever will be.

Time passes at a different rate in here than it does in the outside world. You can enter here, spend a few minutes, and then exit to when you choose to exit. You can exit to any time after you entered here. Like, if you wanted to you could exit a second after you entered. Or an hour. Or a day. Or a week. Or a month. Or a year. Or an etc.. You cannot exit it before you entered it. This it to prevent paradox. The last thing you want to do is exit, and bump into the you who is entering.

A certain lavender-coated bookhorse will looove you if you let her in here. So will a certain bushy-haired girl at a magic school in Scotland. Cost one MT.





Magic Ring: You can give this ring to another being. They will instantly gain the knowledge of the canon story of the universe they are in upon wearing it. The ring can be used multiple times. But only once per being. Be warned though... They are likely to be upset at you for revealing to them the truth that they are fictional characters. It could get ugly. They might kill you. Or try to anyway. They could go insane.

This ring will have no effect on beings who's universe is not a "fictional" setting. Cost one MT.





Resurrection Orb: This divine relic can bring back the dead. It can bring them back perfectly healthy (no matter what their health state was), at twenty-five (unless they were younger originally), and with all their clothes/items/etc. perfectly intact too. It can only be used nine times though before it vanishes. So... Choose wisely on who you'll bring back. Condition: This orb is required for the "Save Taylor's Mother" Quest. Cost one MT.

Note: If you have the "Resurrection" Magical Attunement from the Dark Goddess Liananna(Liananna), then you do not need this item.





Enertron: This is an Enertron. You can use it to get a full night's rest in a few seconds. But, it leaves you veeery thirsty and hungry afterward. Seriously, it does. If you don't get something to drink and eat and drink after you emerge, you will surely die. Cost one MT.

Plans: They will even throw in the plans on how to make more. These plans can be used to build more out of mundane parts. That means that they are mass producible.





Gallifreyan Technology: ... They are not sure what this does. ??? It's... ummm some Gallifreyan technology. ... Well, whatever it does, it can be yours. Be the only one on your block to own... ummm... this. Condition: This technology is required for the "Help The Doctor" Quest. Cost one MT.





Molag Bal's Blood: This is a chalice of blood stolen from Molag Bal. With some things added in. And some powerful magic cast on it. This will turn you into the ultimate vampire. You will not have any of the weaknesses that Nirnian vampires usually have.

You will, also, not have the major downsides. You, and your soul, will not belong to Molag Bal. You will not go to Coldharbour when, if, you die.

You will still be you. Your personality will not be completely different because of this transformation. You are still you as a vampire.

Congratulations on becoming an Immortal vampire that simply cannot die!^_^

The chalice will refill itself when you want it to. Just in case you find some girl, or some girls, that you want to spend the rest of eternity with. If the blood is not drunk within five minutes of being summoned, it will disappear, and have to be summoned again. Condition: This technology is required for the "Era of Vampires" Quest. Cost "fourteen" MT.

Warning: The first time you feed you must drain all the blood, and lifeforce, of whoever you are feeding from. After your first feeding you will not need to do this. So make sure you have a murderess, rapist, or some other despicable type of girl for your first feeding.





Camo Cloak: You get a magic ghillie cloak, which lets you blend into the background of any terrain. It's big enough to cover you, and any belongings on you. The cloak generates a Predator-Style stealth field that covers you, and one other. While still you are perfectly hidden, and can even move at a slow pace without being seen. Cost one MT.





Survival Kit/Backpack: You get a magical backpack that's larger on the inside than on the outside. Also anything on the inside of it doesn't weigh anything. This comes with all the basics needed for hiking, trekking, and adventure. Included in this is also a Survival Kit. Includes comfortable magical traveling clothes. For cold, hot, and temperate weather and climates. The clothes always fit, and are always in good condition. Includes a magical weeks worth of rations that replenish themselves, ninety-seven magical water bottles which replenish themselves, a magical compass which doesn't ever wear out, a magical non-battery flashlight, a magical non-fluid lighter, a magical rope which doesn't break, a magical grappling hook which obeys commands, a magical knife which is always in very good condition, magical simple hygiene products which replenish themselves, a magical first aid kit which replenishes itself, a small magical tent that's bigger on the inside than on the outside, and a magical 3D map of whatever planet you're on. Cost one MT.





Stopwatch: This stopwatch has the power to take you out of the local space/time continuum. By doing so everything around you seems to have stopped. You can move freely. And manipulate objects, and others, to your liking. This allows you to use this watch, and then do whatever you want to the objects and people around you. You can use this power for good, or ill. The effect only lasts for nine minutes. The stopwatch must recharge for three hours before it can be used again by anyone. Cost one MT.





Fake IDs: You will get a set of IDs in a wallet, in electronic databases, and other such things. This includes Driver's License, Social Security Card, Birth Certificate, Credit Card, etc.. This should help you fit into the world you now find yourself in quite comfortably. Good luck now. Cost one MT.





Psychic Paper: Any piece of documentation you present, be it on actual paper or from some digital medium, will verify you are a being of authority to be trusted. Only people with no imagination will realize the "warrant" you're waving in front of them is, in fact, just a dirty napkin. Cost one MT.





Journal Book: Sometimes keeping things in your head isn't always the most efficient way to do things. After all, what if you forget? Or you need to sift through all the years you've been doing this song-and-dance routine that is your life? Fortunately this book can help. It will always have an empty page. And the book itself will flip to what you're looking for. Just like in the movies! As a bonus, the cover will look how you want it to look as well. Also has a special DNA lock so only you can open it. In case you accidentally leave it open somewhere it also has the added security that only you can read what is in it. To you it reads just fine, and perfectly legible. To anyone else it looks like complete, nonsense gibberish. This book can be summoned from, and also dismissed, to a pocket dimension. It is always in perfect condition. And, you never have to fear loosing it. Cost one MT.





Passport: This handy travel identification will let you quickly arrange low-cost, and hassle-free, travel to any location that could feasibly be reached by your chosen travel agency. It grants you unsupervised access to sites of historic significance as well. Or to government secret facilities. This passport adjusts itself to match the language, and legalities, of wherever you wind up. Be it in/on another region, nation, planet, universe, or multiverse. This passport can be summoned from, and also dismissed, to a pocket dimension. It is always in perfect condition. And, you never have to fear loosing it. Cost one MT.





The Great Cure: This vial contains the Great Cure. This is a formula that will cure, well, anything. From allergies, to immune system problems, to Case 53s. Noelle Meinhardt, and Sveta, will love if you can give them this. And turn them back to being human again. This vial has enough to cure one person, and magically refills itself every hour. The vial is completely indestructible. Only you can open/close it. If you loose it you can summon it back to you. So, don't worry about ever loosing it. Cost one MT.





Pocket Genie: This pint-sized magical wish granter is not nearly as powerful as you might be hoping. She can only grant simple wishes for you. Like for food, drink, a floating light, help find your lost keys, things like that. She can change her appearance to whatever you want. She can assume a human size as well. She is very "skilled", and makes an excellent bed partner. She can leave her bottle at will, and tends to be sassy. Cost one MT.





Magic Lantern: This is a magic lantern. It never grows dim, can be summoned and dismissed at will, never suffers any damage, can be summoned back to you if lost, and it's magical light reveals hidden things. This is very useful if you explore underground where grues are. Cost one MT.





The Morphing Tool: You get a magical tool that can take the form of any tool that you want. Except power tools. It will stay in that form, until you decide to change it to another tool. Cost one MT.





Body Maintenance Amulet: This amulet is a very useful thing to have. It has five functions.

01. It grants you a protective field. This field will protect you from anything getting on you. It is like wearing a protective suit. It also has an adjustable environment inside. With this you can handle objects that have chemicals on them, are dirty, etc. without any of it getting on your skin. This field protects you from lots of bad things. Though heavy firepower will eventually overwhelm it.

02. It has a cleaning function. When used it will clean up your body. It also has the effect of shampoo, and conditioner, on your hair. You can program it to mimic the effects of a certain brand. It also cleans your teeth as well. And your clothes. If you're wearing any now. This will allow to keep yourself clean wherever you are. When done you will feel like you have just had a nice, warm, and relaxing shower.

03. It also has an external hair removal function. It can be programmed to select which external body hair, and how much of it, you want removed. If you are a girl, you will never have to worry about shaving your arms and legs again. If you are a guy, you will never have to worry about shaving your face again. By selecting the hair on your head, and to remove only a certain amount of it, you can trim it. You can give yourself a very nice haircut.

04. It can produce an illusion of clothes. If you are wearing something, you can make it look like you're wearing something different now. If you're not wearing anything, you can make it look like you are.

The illusion will have no substance to it though. And anyone touching it will be able to tell it isn't real. As long as they don't touch it, they'll never know it's not real. It doesn't feel real to you either. You still know, and feel, that you're naked. Which can be quite a lot of fun if you're attending a fancy party, and look like you're dressed to the nines. But you can be inwardly laughing, and enjoying pulling such a "prank" on them. No one but you knows that you're really naked. And you're only "clothed" in illusion. With nothing between you and the outside world. This can be a really fun "prank".

If you have one of these you don't really need clothes, and can be naked.

05. It's an amulet, that also looks good.

No adventuress/adventurer should be without one. Cost one MT.

Plans: They will even throw in the plans on how to make more. These plans can be used to build more out of mundane parts. That means that they are mass producible.





Toilet Med: This device is a wonderful thing. You just step up onto the blank surface. It lights up. Then you choose yes when it asks if you want to use it. You get surrounded by a shimmering field while it does it's thing. Then the field dies down. You step off, and it goes back to being blank. As for what it does. It does three things.

01. It scans your body, then teleports all the waste product out to elsewhere.

02. It cures any diseases you might have.

03. It heals any wounds you might have.

No adventuress/adeventurer should be without one. Cost one MT.

Plans: They will even throw in the plans on how to make more. These plans can be used to build more out of mundane parts. That means that they are mass producible.



Quests



It looks there are some "Quests" you can take. These quests are various tasks that are posted here. Taking on a quest will give you MT.





Fix Frodo's Failure: Unfortunately, Frodo failed to destroy the One Ring. Middle Earth was conquered by Sauron. Who wreaked detruction upon that world.

It is now up to you to find some way to destroy it. Nuclear fire will not work. You will need something magical. Mt. Doom was magical in nature. That mountain does not exist on this world. You will have to find something similar. DO NOT attempt to combine magic with anything nuclear. The results ARE NOT something you want to see. We do not need another balefire war.

Sauron is searching for his ring. He knows it is somewhere in another universe, and he is searching them for it now. Upon taking this quest, you have three weeks to destroy the ring. Failure to do so will result in Sauron appearing. He will take his ring, wreak untold destruction upon whatever world you are on, and do... things to your reanimated corpse. And to the reanimated corpses of anyone you were close to. You DO NOT want this happening. You will have a magically summonable countdown timer to let you know how much time you have left. When it reaches zero, he will appear.

Condition: You must have bought the "One Ring" from the Equipment section to take this Quest.

Take thirty MT.

Time: Three Weeks

Success: The One Ring is destoryed. Sauron is dead. You get to keep the thirty MT, and anything you used it for on this.

Failure: Sauron appears, takes his ring, and wreaks untold destruction upon whatever world you are on. He kills you. He does... things to your reanimated corpse. And to the reanimated corpses of anyone you were close to. You will now loose the thirty MT, and anything you used it for on this.

Accept: Y/N.





Help The Doctor: Looks like the Doctor has gotten into a little trouble. And could use some help. He needs a certain technology.

That piece of Gallifreyan technology you bought at the enchantresses little spring cleaning sell is just what he needs. Now, you just have to get it to him. Through the daleks, cybermen, zygons, ogre, and other such things standing between you and him.

You have less than thirty minutes to get it to him. Failure to get it to him will result in the extinction of all things everywhere. Hope you are a very fast runner.

Condition: You must have bought the "Gallifreyan Technology" from the Equipment section to take this Quest.

Take thirty MT.

Time: Less Than Thirty Minutes

Success: You get the Gallifreyan technology to the Doctor. All of everything is saved. You get to keep the thirty MT, and anything you used it for on this.

Failure: You don't get the Gallifreyan technology to the Doctor. All of everything is destoroyed. You will now loose the thirty MT, and anything you used it for on this.

Accept: Y/N.





Save Taylor's Mother: Looks like you have a chance to save Taylor Hebert's mother, Annette Hebert.

That orb you bought at the enchantresses little spring cleaning sell is just what's needed for this. Get it to Taylor Hebert, and she can use it to bring her mother back. She can most likely find good uses for the other eight uses.

Annette, Danny, and Taylor now owe you a favor. If, for some reason, you have it and choose not to bring it to her and she learns of this... You will be eaten alive by bugs.

Condition: You must have bought the "Resurrection Orb" from the Equipment section to take this Quest.

Take thirty MT.

Time: No Time Limit

Success: Taylor gets the orb, and uses it bring back her mother. Annette, Danny, and Taylor now owe you a favor. You get to keep the thirty MT, and anything you used it for on this.

Failure: Taylor learns you could have given her the orb, and chose not to. You will be eaten alive by bugs. You will now loose the thirty MT, and anything you used it for on this.

Accept: Y/N.






Cute Sisterly Love: Meet Ichika Sakura, and Futaba Sakura. A couple of sisters who are deeply in love with each other. And want to spend the rest of their lives together.

In this world such relationships are perfectly acceptable. However, their mother doesn't think they will make a good couple. And is doing her best to sabotage their relationship. The two of them will soon run away together. In an effort to get away from everyone trying to force them apart. They will die horribly encountering something they cannot handle. You must save them. Either by convincing their mother to accept their relationship so they won't run away. Or by saving them from the horrible thing when they do.

If you fail to convince their mother they will run away, and never see their parents again. If you fail to save them from the thing they will be slowly eaten alive. You only have three weeks before they are eaten alive by the thing.

Condition: You must be a "Hunter", and a member of the "Hunter Coven", to take this Quest.

Take thirty MT.

Time: Three Weeks

Success: You save them from the thing. The girls are alive, and are happily together. You get to keep the thirty MT, and anything you used it for on this.

Failure: The girls are slowly eaten alive by the thing. Their parents never know what happened to them either. You will now loose the thirty MT, and anything you used it for on this.

Accept: Y/N.





Era of Vampires: You have drank from the chalice of Molag Bal's blood. You are now a vampire. But, you are also the only one.

You are in danger of being killed by the forces of Evil. Who don't want good vampires on the planet. You must have more girls drink from the chalice to build up your numbers. Then your enemies will not be able to stand against all of you. You must find girls you can trust. Ones who will not "go bad". You will need a base for them. And weapons too. Go, and bring about an era of good vampires.

If you fail to build up your forces in three weeks, you will all be slaughtered. And your enemies will have succeeded in lessening te forces of good on the planet. And innocent people will suffer from this.

Condition: You must have bought the chalice of "Molag Bal's Blood" from the Equipment section to take this Quest.

Take thirty MT.

Time: Three Weeks

Success: You build up your forces enough to defend yourselves agaist your enemies. You bring about an era of good vampires. You get to keep the thirty MT, and anything you used it for on this.

Failure: You, and your forces, will be slaughtered by your enemies who have succeeded in lessening the forces of good on the planet. Innocent people will suffer now. You will now loose the thirty MT, and anything you used it for on this.

Accept: Y/N.



More Quests to come in the future.



Oops





This section is optional, and your choice.

It seems you have fallen through an interdimensional vortex. Where, and when, in the omniverse you wind up in... who knows. It could be anywhere in all infinity.

Choose another CYOA, or CYOA DLC, and you will wind up there. Run yourself through that CYOA, or CYOA DLC. And make your choices there.






Have a nice day/night now!^_^



Ariel Schnee: That's it folks. The CYOA is over. Go and write your fic now.Still a WIP.

Ariel Schnee's CYOAs



This Page Last Updated
10/18/23 - 10/21/23 - 10/26/23 - 10/27/23 - 11/13/23 - 11/14/23 - 11/20/23 - 11/23/23.